
Originally Posted by
Renathras
When I say people here just want to attack me, refuse to see when their attacks are unfounded, never apologize if they get it wrong, and never support me or stick up for me even when I've been unfairly attacked; this is the kind of crap I'm talking about.
So, hyperbole?
Nothing else quite connects those circumstances to reality, individually or collectively.
If you're offended by others not reaching the standards you'd like, maybe start by reaching them yourself?
You frequently treat disagreement with you as if such could only come idiocy or moral flaw, and concurrence with some part of your ideas as some sort of seed of cognitive or moral redemption. Neither is the case.
If people are failing to be convinced, it is more likely because you are not convincing than it is some agenda against your personhood. Yes, if you mess up enough times, that will predispose people towards further scrutiny against similar claims in later interactions, too, but that is hardly unnatural or conspiratorial and can likewise be corrected with time.
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Originally Posted by
ty_taurus
This is a summary of my more recent, humble take on a SGE rework:
- Barriers: Barriers applied E. Diagosis or E. Prognosis no longer grant Addersting upon breaking. All barriers applied by spells now restore 400 of your MP when they break.
- Dosis: Adjust potency. Costs no MP. Kardia effect is removed.
- Eukrasian Dosis: Duration is reduced to 15 seconds. Kardia effect is removed. Grants 1 Addersting.
Dyskrasia > Paroxysm: Becomes ranged instead of point-blank. Potency is the same as Dosis with dropoff. Costs 800 MP; refunds the MP when hitting multiple enemies. Kardia effect is removed. (AoE spam and single target mobility spell)
- Eukrasian Paroxysm *New*: Applies a weaker DoT in an AoE. Does not stack with Eukrasian Dosis; only for AoE DoT application. No Kardia effect.
- Phlegma: Cooldown is reduced to 20 seconds. Kardia effect is removed.
- Toxikon: Potency stays the same as Dosis'. Becomes OGCD.
- Ekkokardia *New*: Same potency as Dosis (AoE). Costs 800 MP. Restores HP to your Kardia target with 400 potency.
- Eukrasian Ekkokardia: Same as Ekkokardia, but instead applies a 300 potency barrier to your Kardia target.
- Pneuma: Potency is increased. Cooldown is reduced to 55 seconds. Kardia effect is removed. Burst healing is removed. Applies Zoe to all nearby allies instead, increasing the HP restored to them from your healing spells. Enables 1 cast of Soma.
- Soma *New*: Replaces Ekkokardia on the hotbar for 1 cast. Point-blank AoE the size of Dancer dances that is the same potency as Dosis and grants healing and a barrier to all party members in range.
What I'm seeing from this so far is mostly just that there is no longer any free Kardia healing... but you've also made it more potent, almost akin to a less "clunky" but more button-bloated take on damage-neutral but MP-spending GCD heals.
And while you've reduced SGE's free healing by stripping it of current Kardia and Pneuma healing... that still seems to largely run the same issues as Ren's ideas before, all while... not really feeling any more "dps healer"-esque, to be honest.
Insofar as I presently understand the result, I can't say I'm a fan.
Other, Smaller Critiques:- I especially do not understand the purpose of EuDosis given its generating Addersting for a Dosis-potency oGCD Toxicon, since it'd then just be a superior Dosis... meaning it'd actually be spammable and thereby grant SGE unlimited mobility via Eukrasia.
- Paraoxym seems like button-bloat considering that it effectively just replaces Dosis (or EuDosis) in AoE but offers no value to ST.
- Barriers now refunding 400 MP upon breaking also seems like it would provide even less gameplay interaction than the existing Addersting. Is that mechanic even fitting now that you've given SGE access to DPS-neutral GCDs limited only by MP via Kardia and Ekkokardia?