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  1. #1
    Player
    Connor's Avatar
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    Feb 2013
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    Limsa Lominsa
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    2,166
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Isn’t this thread about Scholar?

    Remember Eye for an Eye? It felt like a ‘staple’ Scholar ability but I guess it got thrown into the ‘fluff skill’ bin.

    It’s sad that so many of Scholars indirect healing methods have been replaced with a bunch of super powered direct healing abilities.. It felt more unique leaning into the ‘buffs party to reduce damage so it doesn’t need to heal’. They could’ve fed into that with DoTs also having debuff effects. Basically PvP Scholar lol.

    I don’t get why Shadow Flare was removed either, since when you think about it wasn’t it kinda helpful for healing as well as damage?

    Slowing enemy attack frequency naturally leads to the party taking less damage overall, so doesn’t replacing it with Art of War just adds more pressure to healers instead of less? Like, they kinda went against their own designs lol. Then again, it’s not like it was ever ‘spammable’, and it got the cool-down treatment in like Stormblood anyway. Plus there’s the whole ‘one ground effect per person’ thing so then you have to choose between that or Sacred Soil (or rotate them between cooldowns so one is always up lol)

    I think they’d please more people if Scholar was designed around that idea of ‘buffs / debuffs to reduce damage for less healing’. Offensive spells that debuff enemies to weaken would still serve the purpose of being supportive and ‘new healer friendly’, and they’d also give the job more offensive spells to use when not healing (i.e 80% of the time lol). Like, using PvP Biolysis as an example, a new healer could use it just to reduce damage dealt by the enemy whenever they feel they need it,, whilst a more experienced player could maximise uptime for more dps. I think Scholar should have actual buff spells too, but that’s a lot more controversial so I won’t get into it lol

    Lastly while we’re on the topic of Scholar’s offensive actions, what’s up with Ruin II still being, well…Ruin II lol. I may be mistaken but no other job in the game is still using an attack animation from 2.0, so why does Scholar still have to fling magic pebbles like it’s 2.0 instead of having something cool and thematic
    (2)
    Last edited by Connor; 09-18-2023 at 12:17 PM.

  2. #2
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Connor View Post
    Isn’t this thread about Scholar?

    Remember Eye for an Eye? It felt like a ‘staple’ Scholar ability but I guess it got thrown into the ‘fluff skill’ bin.
    To be fair, it was kinda garbage. It was Reprisal applied in the style of Arm's Length's slow, but with only a 20% chance of activating each time an enemy hit you... and on a 3-minute cooldown. Against slower-attacking enemies, you could go the full duration without it activating. Boss both AAs slow and you popped E4E before a long cast? Wasted.

    But, sure, they could have done something more/else with that theme of reactive/retributive barrier tech.

    I don’t get why Shadow Flare was removed either, since when you think about it wasn’t it kinda helpful for healing as well as damage?
    Similar story here. It was 1-minute-CD Salted Earth lasting 15s per cast at 50p/tick... with a 5% slow. Across the whole of a 7-minute fight, it wouldn't likely save you a single GCD of healing.

    attack frequency naturally leads to the party taking less damage overall
    That only really applies to the tank, as iirc the slow only affects AAs and AAs are single target... and directed at the tank.

    so doesn’t replacing it with Art of War just adds more pressure to healers instead of less? Like, they kinda went against their own designs lol.
    Similarly, that depends. If it was a substantial sustain nerf for which SCH wasn't compensated and if SCH would otherwise have been balanced, then its removal would have been bad since it would leave SCH undertuned. But... there was compensation, so it isn't really "against" any particular design.

    It just traded out percentile sustain only useful proportionately to incoming tank AA damage (and likely to be anti-synergetic with tank defensive CDs) for flat sustain that can be used on anyone (and better synergizes with tank defensive CDs).
    (1)

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