Quote Originally Posted by Renathras View Post
Well, for one thing, I can't point to a single post of any actual Tank player asking for this. The only cases I've seen of people suggesting it are from unhappy Healer players who present it as an argument but even they aren't asking for it. What you're asking here is to "prove the negative". It's that philosophical debate of "If you can't disprove something, does that mean it's true? How do you disprove something absolutely?" One of the examples is "prove there are no non-pink flamingos" or something. Basically, the only way to prove this is to search the entire universe and find that there's not one non-pink flamingo. But this is shifting the burden of proof. If someone suggested there was a rainbow colored unicorn flamingo, the burden of proof should be on them to show that one exists, not for everyone else to conduct an exhaustive search of the whole universe to find one.
Mate, we're all going to be aware that "something being impossible to disprove doesn't make it true"; you don't need a paragraph to rehash a grade-school maxim. It's also largely beside the point.

If, as you've insisted, there are healers who ONLY want to heal, why would there not be tanks who similarly ONLY want to mitigate damage, let alone mitigate + hold threat? Both healing checks and enmity checks are equally bottlenecked bimodals. Why, then, the double-standard? Why is be okay for healers to have so little else available to them to do something beyond/outside those capped outputs, but not for tanks?

I argue for at least one healer not to be focused on a DPS rotation, which is a pretty moderate (yes, if I do say so myself, but I can present an objective case if you like) position between endpoints of "all healers should have involved damage rotations" and "healers should only heal and shouldn't even be doing damage in the first place".
Here's the thing, though: The latter position isn't even one about making healing available. It's a position about restricting what other gameplay is even available to other players.

It's effectively "If you have downtime, you've gotten too good or geared for this game to be meant for you, and should quit until next patch or, ideally, forever."

That's not a position worth placating.