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  1. #41
    Player
    Rein_eon_Osborne's Avatar
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    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,907
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by DiaDeem View Post
    Nah.. I want more healing abilities that interact more with my fairies and more opportunities to use them. If I wanted to DPS, well... I'd play a DPS
    Here’s a thing though: healing being boring is only one from many facets that makes the role unsatisfactory. Does giving us more interesting healing & opportunities for us to do that make it feel better? Certainly, to some extent. But that will not soothe the other facet of issue that is the boring downtime when CBU3 have actively weeding out the necessities of things like crowd control, utility (if you’re WHM lol), and other non-dps tool to use within this downtime. Damage becomes the only logical conclusion, yet they also bent on h*ll to make this incredibly boring by giving all 4 healers the same exact fillers that has no interaction with anything else in their own kits outside… just to exist.

    At this point I’m just convinced they want the role exist to make tank & dps DF queues faster. /s
    (7)

  2. #42
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,528
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Reiner is 100% correct here, there is physically only so much healing uptime they can introduce before it overwhelms the average DF healer (and as we know that amount is quite low), for that region of healing could they make the healing aspect more engaging……yes, have they shown any ability to do that in 5 expansions beyond maaaaaaaaybe misery……..no.

    Now even if they did fix the healing aspect there is still so much downtime in this game, what can they fill it with
    -buffs - well they have deleted interesting buff actions beyond “make someone else’s damage go up” and the design of the two minute meta means any attempt at this will just end up like the trash fire that is EW AST
    -debuffs - there is really only two types of debuffs in this game
    1) enemy damage go down (aka mitigation)
    2) enemy defence go down (aka party buff)
    Neither of which you can build an engaging gameplay loop around without something like the boss simply being too strong if the healers don’t rotate 100% uptime debuffs which returns to the original problem of the average DF healer just not being that good
    -damage - damage becomes the only logical conclusion to what to do in downtime because of the way square designs their own game and right now damage is boring as hell
    (2)

  3. #43
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,999
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    At this point I’m just convinced they want the role exist to make tank & dps DF queues faster. /s
    I've always said that the healer role as it is now looks like it was designed from the perspective of the person being healed instead of making it fun for the healer player. If you view the design from that lens, everything the team has done to the healer role will make sense in a twisted way.
    (10)

  4. #44
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,907
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Aravell View Post
    I've always said that the healer role as it is now looks like it was designed from the perspective of the person being healed instead of making it fun for the healer player. If you view the design from that lens, everything the team has done to the healer role will make sense in a twisted way.
    I was saying something similar to a friend in other day:

    DPS:"Healer...!! Help..! I make mistake...!!"
    Healer:*cast healing*
    -DPS dies before the cast goes off-
    ***Instant Heals are born!!***

    Healer:*chilling on not so full MP bar*
    DPS:"What if you run out of MP...???"
    ***MP Management is deleted!!***

    Healer:*Uses insta-heal.*
    DPS:"You got more of those?"
    Healer:"No, but we'll be fine, really!"
    DPS:"But what if we make mistakes??"
    ***2nd charge is given to Divine Benison!!***
    ***More healing oGCDs that aren't needed are born!!***


    DPS:*sees healer contributing dps* "What are you doing? :|"
    Healer:"It's downtime."
    DPS:"But you're a healer... you're supposed to heal!"
    ***Aero III, Shadowflare, etc are deleted!!***


    Hidden because it's cursed.
    (7)

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

  5. #45
    Player
    DiaDeem's Avatar
    Join Date
    Jan 2014
    Location
    Ul'Dah
    Posts
    1,674
    Character
    Vivian Rysto
    World
    Leviathan
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ty_taurus View Post
    but that doesn't mean healers don't deserve to have a modest library of offensive spells
    I mean... yeah, but a bunch of low interaction AOE DoTs don't really scream "Exciting Gameplay" or "SCH Thematic" either, which are arguments you can make for something like Kaiten (at the top of my head).
    I'm all for more damage spells, but I want something that makes me interact with my Faeries and is more interesting than just pressing a button to spread some weakened DoT.
    (4)
    Last edited by DiaDeem; 09-14-2023 at 12:07 PM.

  6. #46
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    having a Faerie was never SCH's singular defining thematic, nor would having 4 DoT related skills compared to the 20 or so other buttons it has suddenly compromise that identity.
    (1)

  7. #47
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,999
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    SCH's identity is a battle tactician. I'd argue that DoTs are a key part of their identity because disease is a debilitation, other removed things like Eye for an Eye are also a loss of identity. I'd also say that losing the ability to control the fairy separately is also going against the identity, since Lily is a separate entity and not a construct that only follows commands like Carbuncle.
    (9)

  8. #48
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,528
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    SCH got turned into a gimped fairy mage in 5.0 now people act like that’s always been it’s identity
    (5)

  9. #49
    Player
    DiaDeem's Avatar
    Join Date
    Jan 2014
    Location
    Ul'Dah
    Posts
    1,674
    Character
    Vivian Rysto
    World
    Leviathan
    Main Class
    Scholar Lv 100
    Quote Originally Posted by VentVanitas View Post
    having a Faerie was never SCH's singular defining thematic, nor would having 4 DoT related skills compared to the 20 or so other buttons it has suddenly compromise that identity.
    I'm sorry.. but I just don't believe pushing a single button to spread a weakened DoT that won't even complete the tick cause the pull is already dead will make the job's damage rotation that much more fun.

    Fine, don't make it about the faeries (though I see no good reason to leave them out) but make up something actually interesting. Of these old abilities, only Shadow Flare seems mildly interesting to bring back.

    Quote Originally Posted by Aravell View Post
    Eye for an Eye are also a loss of identity. I'd also say that losing the ability to control the fairy separately is also going against the identity, since Lily is a separate entity and not a construct that only follows commands like Carbuncle
    Yes to all of this.

    Quote Originally Posted by Rein_eon_Osborne View Post
    CBU3 have actively weeding out the necessities of things like crowd control, utility (if you’re WHM lol), and other non-dps tool to use within this downtime. Damage becomes the only logical conclusion
    Sad, but true. I can't really argue that. I don't think most people even know Sleep is still in the game. I'm surprised it hasn't been removed. Putting something to sleep to deal with a hard pull used to be fun... oh well.

    Anyway, I've said my piece. Take care.
    (1)
    Last edited by DiaDeem; 09-14-2023 at 12:44 PM.

  10. #50
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,528
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by DiaDeem View Post
    I'm sorry.. but I just don't believe pushing a button to spread a weakened DoT that won't even complete the tick cause the pull is already dead will make the job's damage rotation that much more fun.

    Fine, don't make it about the faeries (though I see no good reason to leave them out) but make up something actually interesting. Of these old abilities, only Shadow Flare seems mildly interesting to bring back.



    Yes to all of this.

    Anyway, I've said my piece. Take care.
    What about miasma 2, a damage skill that was a massive DPS gain to use but had such a high MP cost that it was impossible to keep 100% uptime on it

    I think interacting with MP more is something the game really needs
    (3)

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