
Originally Posted by
Aravell
I've always said that the healer role as it is now looks like it was designed from the perspective of the person being healed instead of making it fun for the healer player. If you view the design from that lens, everything the team has done to the healer role will make sense in a twisted way.
I was saying something similar to a friend in other day:
DPS:"Healer...!! Help..! I make mistake...!!"
Healer:*cast healing*
-DPS dies before the cast goes off-
***Instant Heals are born!!***
Healer:*chilling on not so full MP bar*
DPS:"What if you run out of MP...???"
***MP Management is deleted!!***
Healer:*Uses insta-heal.*
DPS:"You got more of those?"
Healer:"No, but we'll be fine, really!"
DPS:"But what if we make mistakes??"
***2nd charge is given to Divine Benison!!***
***More healing oGCDs that aren't needed are born!!***
DPS:*sees healer contributing dps* "What are you doing? :|"
Healer:"It's downtime."
DPS:"But you're a healer... you're supposed to heal!"
***Aero III, Shadowflare, etc are deleted!!***
Hidden because it's cursed.