extremes, variant and exploratory zones are medium difficulty.


extremes, variant and exploratory zones are medium difficulty.


Uh ... what fact? What do you mean you can't do extreme in pick up? Assuming by pickup you mean PF or pug, then that is absolutely false. I have 100 totems every EX in this expansion, so like ... 50*6 = 300 clears, and that only on my main, I can probably add another 50 clears or so if I round up my alts. Not even a handful of those clears were with a static. Within the first 2-3 months of their release, EX farming group literally DOMINATE the party finder. "pick up" groups never really have problem clearing "any" EX on the first day or the first week of release. All of these are not opinion, they are not alternate context, they are simply objective and observable fact that everyone can verify for every-single-EX ever released. They are NOT debatable.
Like ... I'm starting to see the pattern here, it seems the people complaining about the lack of midcore content seem to live in an alternative reality. Do you guys like ... just step in this content for one pull, couldn't get it, then decide "nah this is too hard" !? The issue here doesn't seem to be a lack of midcore content, but some players just have such a low ceiling for both skill and effort that anything beyond the most casual of content are automatically viewed as "hardcore".
FYI, pick up group can also capable clear savage and even ultimate content. So claiming they can't do EX is laughable, and only show you don't actually try to put even the minimum of effort into it.
Last edited by Raven2014; 09-12-2023 at 05:40 AM.


I meant use the duty finder. The fact that everyone agrees that you don't use the duty finder to make extreme, but you go pf that most seasonned players won't even touch with a stick (or better have a static), because of how most of the players go there blind.
My whole point is that midcore content is not only about difficulty, but also about accessibility. Something that asks you to book a day/evening to run the content in good condition seems difficult to be considered as midcore to me. Even if its difficulty is midtier. I don't know if there is completion stats of the extremes somewhere, but I sure met far more people that play a lot and don't engage in extreme that the contrary. (btw, most of the extreme PF are unsync old expansion trials.) I don't consider extremes too hard. I just rarely engage in them because I don't like the idea of having to organize my life around a game. Because that what you have to do if you want to run the content in good condition.
And no, I don't consider there is no midcore content in the game. Relics use to be that (Doing Bozja one for the storyline is casual content, farming it for xp/relics/mount/anything else is midcore). Masked Carnivale is Midcore content. Collecting TT card is midcore content (You have to do everything in the game to get them all). Midcore content is content to keep the players that don't just do the storylines in the game. Midtier difficulty and Midcore content are not the same thing, even if they partially overlap.
Last edited by CNitsah; 09-12-2023 at 06:47 AM.


Because "duty finder" is what people use for "casual content". So roulette, normal raid, alliance raid .etc. are pop using duty finder because they are casual. People don't use DF for EX not because it's not midcore content, but because it's not casual content.
The fact that everyone agrees that you don't use the duty finder to make extreme, but you go pf that most seasonned players won't even touch with a stick (or better have a static), because of how most of the players go there blind.
Everything else you say here is paternally fail. You seem to come to conclusion based on second handed information. Like to be fair, it's actually not an uncommon take. But it's usually perpetuated by people who strictly live inside a static bubble who seem to think they need a static for "everything" beyond casual content, and the casual players who take these "wrong" take for granted and never verify it for themselves. The fact is: you don't need a static for "anything" in this game. And the way you presented your point, you definitely fall into one of these two groups, who share a common perception there isn't a world exist outside of a static.
As great as it is to have a static, they're too have their own limitation. Most prominent issue is the time limitation, and most people who engage in EX-content and above will often play way more than than the time available in a normal static, which bringing up the next point ...
Again, the highlighted part suggest you're basing your entire point on hearsay and rumor. Because anyone with actual practical experience will tell you that you flat out 100% wrong.My whole point is that midcore content is not only about difficulty, but also about accessibility. Something that asks you to book a day/evening to run the content in good condition seems difficult to be considered as midcore to me.
EX is extremely accessible, unless you make a weird rule about everything that's not pop in DF is "inaccessible". I mean ... treasure map is an activity that outside an FC, is strictly set up via PF because you can't DF it. Does that make Treasure map inaccessible or "hardcore"? Because that exactly the category your current definition of accessibility gonna put it at. Ayoo, treasure map is like ... one of the most "accessible" and "casual" 8 men content in the game. S Also, some of the old 24men that people purposely avoid (like Rubanatree or the Neir raid) which make them hard to pop via DF, so per your argument, they're not very accessible, does this also turn these content into "hardcore"? So the point about DF vs PF is completely moot.
Coming back to the limitation of a static. The reason none of my statics had ever farm EX together due to 2 simple reasons: it's easy enough that you don't need a static for it, and it's something easier to do it in your own time. Like: still having 30min before I go to work? Let get a couple of clear in. Or trying to do a few runs before going to bed. Or hey, it's the weekend, I have a lot of time to play so let's get 5+ clears in today. And you can do it almost at any time you want outside of the time the "bed time" of your server. In fact, when an EX come out, getting a group up running for it tend to take less time than the queue time a DPS would have to spend on some of the roulette. So if that's not accessible, I don't know what else is.
Last edited by Raven2014; 09-12-2023 at 07:12 AM.


Lower your iLevel to adjust for difficulty, as for AI and whatever, there is none.


Easy content: hanging out in limsa
Medium content: farming for glams, capping tomestones
Hard content: savage, ultimates
Extremely hard content: trying to buy a house



We used to have Hard Mode for Primals as a stepping stone between MSQ and Extreme. Ifrit, Titan and Garuda. Then they stopped doing that...


It's not a rumor, that how players play game. Mentor roulette rarely get extreme for that reason, and when they do they rarely get to the end. Extreme ask for communication and organisation that seems to much for duty finder.
It's so accessible, look you just have to organise your life around it and be sure to commit to be there every week. You don't want to play that day for any reason. Yeah no, go play or else you'll get kicked out. Yeah super accessible. Sure.


How exactly is EX very accessible? Seriously, you spend more than twice the time in PF queue during an average day than you do for any regular Duty in DF. People are rarely interested in doing older EX synced, most of the groups you get are for current. Heck, people in PF will even hesitate to enter Normal content, I did a Recruitment for Shinryu Normal to avoid burning through its HP yesterday night and spent 40 minutes in queue, NO ONE entered the party.
If it was really accessible we wouldn't need to join a FC or change DC/World in order to queue. I'm from Primal, a DC known for having a decently sized population of endgame players, and I still have to jump into Aether to have a chance to recruit people. Not to mention, pugging an EX is more often than not a painful task that will have people quitting after the third wipe. You can't pretend Trials with obscure Mechanics like Sephirot and Ramuh are "accessible midcore content".
Normal Difficulty content would actually feel like NORMAL if SE put at least a grain of effort into making it properly sync with current stat levels; the only reason so much of the content feels easy it's because it dies before it gets the chance to do anything interesting or force players into a tight spot. Shinryu STILL has interesting mechanics, heck even effing Bismarck does, they just explode before you can experience a quarter of it.
Last edited by Aldath; 09-12-2023 at 09:11 PM.
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