I look forward to the same people making the same threads here. Game clearly ain't changing much, and the forum is shouting into the void, but we'll all still be here anyway.
I look forward to the same people making the same threads here. Game clearly ain't changing much, and the forum is shouting into the void, but we'll all still be here anyway.
Not sure about after Endwalker, but we are getting one more criterion before 7.0.Apart from MSQ and other story content I'm looking forward to savage. Have they confirmed more criterions btw? Really enjoyed the 2 so far so I hope they keep making them.
More wishful thinking would be something like blue carnival stages but for regular jobs. Someone told me that's just mage tower from wow but i never played that so idk how good the comparison would be. My absolute dream would be a proper roguelite mode in this game.
For me, its the start of a new adventure, the promise of more diversity and a new set dungeons.
Bro... don't remind me. I initially thought Living Shadow might at least copy what the player does or do some interesting interaction. Nope.WDYM? DRK has two DoTs right now: Living Shadow + Salted Earth (heavy /s)
I definitely agree with you a lot on this. Due to the skill level of the general playerbase, I do think it was good for the longevity of the game/enjoyment of most of their subscribers to "dumb down" the playstyle of jobs across the board. Using DRK as an example, I know it was frustrating for a lot of the casual playerbase because they couldn't even function in dungeons just due to the general skill level. That being said, now that they have established this new skill floor, I'd like to see them do something similar to what they have done for the playstyle of BLM; where it's a low skill floor to understand what to do, but a high skill ceiling in terms of per fight optimization. That is, and should always be, the design goal for jobs IMO.
In addition to that, I really do think they should take a step back and look at what they have done in terms of job identity and feel in Crystalline Conflict/PvP. I have really only heard good things in regards to job identity/feel in PvP. DRK in PvP is the most DRK-y I've felt since Stormblood; I was very disappointed when I launched Shadowbringers on launch only to find out they reworked my favorite job to a WAR clone with more oGCDs. And then to further add salt into the wound, the two new classes they added in EW actually stole some of the old mechanics they removed from DRK that made it unique and fun (at least for me) among the tanks; primarily the faster GCD burst windows [RPR wraith] (old blood weapon) + an ability to change/augment other abilities [SGE] (Dark Arts). I don't think we'll ever see a return to stance dancing/the ability to augment or change mitigations/more involved tank mechanics but I'd at least like to see a return to more unique job design within roles. (Also, for any tanks missing the old feel of tanking, I'd highly recommend trying to prog DSR. It is the closest I have felt to how things used to be.)
I understand their want to homogenize so there isn't a "meta" job for each fight/tier, but the path they are going down now leads to boring gameplay with no alternative within the same role. I say this as someone that was locked out of 50%+ of party finder listings just due to my choice of DRK as a tank for most of Stormblood (until world first UCoB clear had a DRK in the party and the community's mindset started to shift). I can only speak for myself on this, but I'd much rather be "locked out" of random party finders that are ran by meta slaves and have a job that actually feels fun to play than what we have now; jobs feel same-y and uninspired but are also fairly balanced.
Kinda stopped reading here. The only "every single" comment that would actually be factual is that every single "fact" you claimed is nothing more than your own personal opinion and not in any way, shape, or form something that can even *be* factual.
What I am looking forward to? A game that I continue to have a fun time playing, with a storyline I find engaging, characters that I enjoy journeying alongside, classes that I find fun playing (right now PLD, SCH, and RDM), a plethora of various content from throughout the game's history that I can continue gradually doing as my limited playtime permits (along with whatever new side content is introduced), a dev team that makes me smile when they seem to me to be having a lot of fun making things like Hildibrand quests or the relaxing banquet with a burger, and so on. Basically, I'm looking forward to continuing to enjoy a game I'm already very much enjoying, and I think that's a very realistic prospect.
If they decide being auto pilot mode. I'm out/taking a long break. Sorry, but a game who lost interest to make/try something new goes auto pilot/lazy shouldnt get my money. FF14 as gone great to below average game.
Story is the big thing. There's going to be a reset and tonal shift. Also new lore and new encounters. As much as some people get super deep into the mechanical differences of things, other people just love running Aglaia because "it's fun". Also getting some lore on new areas and peoples.
A lot of your list is also subjective. For example, many people don't feel class design is "horrible", there's OBjectively not "less content than ever" (HW had less; handwaves can be made about "the game was still getting its feet" or whatever, but it's a fact), how "stale" raid mechanics are, how "weak" content and story are, etc. Most of those things in your list are subjective. This doesn't mean they aren't important - fun itself is a subjective concept - but it does mean that a lot of people are looking forward to DT due to those things, and others in spite of those things.
I think it mainly depends on the person.
I'm looking forward to seeing where the story goes, I genuinely like and enjoy playing the game, and I like the sort of soft-resets of content every time there's a new level cap and new areas and systems to work out, etc.
DT as a sorta ShB 3.0 (EW was ShB 2.0) is fairly realistic, though I'm thinking they've heard player complaints about things like the lack of a Eureka/Bozja and will likely give us one of those. So I feel my hopes are pretty realistic, yes.
Know what?...if there is ONE thing we can depend on...its hearing Complaints from the Forums XD
I just wondewr if it will be SB & ShB levels, where there is alot of bad talk about the game....but then suddenly in Post its a Great Expansion.
Or if it will be Endwalker Levels, where maybe Early Vanilla is pretty good: for a specific Reason (Opinions may vary) And then Post is just Mid.
I agree with one streamer with MSQ was pretty great. But Post was kinda Mid.
Not awful, not bad, not the worse thing, just Mid.
I dunno, there's a lot of regulars who simply no longer post and haven't for a while. It's quite apparent if you look at older threads and see formerly active posters who just up and left for whatever reason.
Or who just got sick and tired of the forum antics? i dont post as much as I used to either.
Slamming your head against a brick wall has two results: the wall doesnt care and you get a headache.
So why bother?
Besides: I am now in more or less fulltime study, passed two exams, finished and passed two very difficult, extensive written assignments, have at least two more to do and submit before mid October, so those take preference to arguing with people who dont listen and never will.
After a while the futility of the exercise becomes apparent.
Last edited by VelKallor; 09-12-2023 at 11:10 AM.
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