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  1. #31
    Player
    Karbine's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    266
    Character
    Karbine Vashai
    World
    Excalibur
    Main Class
    Miner Lv 50
    Regardless I think the need/greed system is coming into effect in 2.0 anyways so I'm not to concerned with the current version of primal drops since the drop system will be done away with completely.
    (0)

  2. #32
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Zantetsuken View Post
    EITHER of the following quick-fixes would be fine by me:
    • Allow players to pass weapons to other party members
    • Remove weapon drops, boost Totem/Charms drop rate - at least two drops per party per fight

    My ideal solution (pre 2.0):
    • Remove Weapon drops.
    • Chest is guaranteed to drop 1-2 Totems/Charms (no longer trade-able)
    • Chest also drop 1-2 random thematic HQ rewards (eg. Eye of Fire, Obsidian, Fire Clusters, Rubelite, Fire Potion, Electrum Ingot, etc. for Ifrit).
    • Trade-in increases to ~20 totems/charms per weapon as well as some other high-end materials (eg. ingots, leather, etc)
    • NPC then "Crafts" weapon for you.

    Advantages:
    • Obvious progression towards getting a weapon.
    • Players not burnt by terrible luck.
    • Players can get their weapon of choice.
    • Thematic rewards enhance the elemental aspect of the encounter = immersion +1
    • NPC crafting = immersion +2


    Disadvantages:

    • Lack of suspense in opening chest.
    • No 'Big Reward' for victory.
    • First-timers will have to grind to get weapon instead of having a chance at a lucky drop.
    • Players may abandon content after getting their weapon of choice.
    Agree with this post, I don't see a noob getting a chance at a weapon the first time as a disadvantage though, they should work just like everyone else. (Currently this is one of the most infuriating aspects of these fights when a new lvl 50 is carried through the content and walks away with the weapon you have been wanting for months)

    Good suggestion though, pretty much the same as I would like to see happen.
    (0)
    Last edited by Jinko; 04-13-2012 at 02:54 AM.

  3. #33
    Player

    Join Date
    Feb 2012
    Posts
    156
    Passing a weapon is basically increasing drop rates or another way around drop rates. Stop crying and deal with it, not everyone should be running around with every drop/weapon.
    (0)

  4. #34
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Wirritosama View Post
    Passing a weapon is basically increasing drop rates or another way around drop rates. Stop crying and deal with it, not everyone should be running around with every drop/weapon.
    Actually when you have repeated the content successfully 100-200 times you should at least have the weapon you want.

    Saying otherwise is just retarded that's an immense amount of time to be grinding the same thing and would probably put a Korean grind fest to shame.

    Although I agree that passing the weapons is not the best solution, but 100% token drop and working towards the item you "actually want" is. (people should be rewarded for their hard work)
    (1)
    Last edited by Jinko; 04-12-2012 at 11:56 PM.

  5. #35
    Player
    ThePatriarch's Avatar
    Join Date
    Mar 2011
    Posts
    537
    Character
    The Patriarch
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    I liked the OP.

    I liked it with the intensity of 1000 suns.
    (0)
    Bring Quality Notorious Monsters to FFXIV!

    http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz


  6. #36
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Jinko View Post
    Agree with this post, I don't see a noob getting a chance at a weapon the first time as a disadvantage though, they should work just like everyone else. (Currently this is one of the most infuriating aspects of these fights when a new lvl 50 is carried through the content and walks away with the weapon you have been wanting for months)

    Good suggestion though, pretty much the same as I would like to see happen.
    I did some updating/reformatting of my suggestion if you want to update your quote.

    But yeah, the biggest issue might involve players who no longer do the battle once they have their one or two weapons they need.... However, if some of this new materia can only be obtained from Ifrit/Moogle weapons, then it may mitigate that issue.
    (0)

  7. #37
    Player
    Hrothgar's Avatar
    Join Date
    Feb 2012
    Posts
    11
    Character
    Hrothgar Oraen
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Chardrizard View Post
    100% drop rate totem, but increase the amount needed accordingly. At least it's a progress every win instead of luck based.
    Yes, please!
    (0)

  8. #38
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by ChiefCurrahee View Post
    It doesn't matter that we get tokens. What if I get my 5th pair of claws, why can't I pass that to someone else ? Or what if I get a repeat pair of claws, and someone get a repeat bow? Shouldn't we be able to trade?

    SE said that the reason of having weapons drop to a players Inventory was because some people are there just to help, if you want a weapon you must get a lantern.

    Either:
    Do away with weapons going straight to inventory and make them tradable from the loot list.

    Or

    Do away with weapon drops and make it so everyone who has a lantern gets a totem, 10 battles and you're guaranteed a weapon, Faster if the totems are traded.
    if they allowed items to be passed the drop rate would be nerfed to av status. Thats a lose for everyone.
    (0)

  9. #39
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Updated OP with Asiaines idea.

    I wouldn't be against having totems drop 100% with higher requirements either it's at least visible progress in your goals.
    (0)

  10. #40
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by syntaxlies View Post
    if they allowed items to be passed the drop rate would be nerfed to av status. Thats a lose for everyone.
    Pretty much that's why I don't want that.
    (0)

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