Regardless I think the need/greed system is coming into effect in 2.0 anyways so I'm not to concerned with the current version of primal drops since the drop system will be done away with completely.


Regardless I think the need/greed system is coming into effect in 2.0 anyways so I'm not to concerned with the current version of primal drops since the drop system will be done away with completely.



Agree with this post, I don't see a noob getting a chance at a weapon the first time as a disadvantage though, they should work just like everyone else. (Currently this is one of the most infuriating aspects of these fights when a new lvl 50 is carried through the content and walks away with the weapon you have been wanting for months)EITHER of the following quick-fixes would be fine by me:
- Allow players to pass weapons to other party members
- Remove weapon drops, boost Totem/Charms drop rate - at least two drops per party per fight
My ideal solution (pre 2.0):
- Remove Weapon drops.
- Chest is guaranteed to drop 1-2 Totems/Charms (no longer trade-able)
- Chest also drop 1-2 random thematic HQ rewards (eg. Eye of Fire, Obsidian, Fire Clusters, Rubelite, Fire Potion, Electrum Ingot, etc. for Ifrit).
- Trade-in increases to ~20 totems/charms per weapon as well as some other high-end materials (eg. ingots, leather, etc)
- NPC then "Crafts" weapon for you.
Advantages:
- Obvious progression towards getting a weapon.
- Players not burnt by terrible luck.
- Players can get their weapon of choice.
- Thematic rewards enhance the elemental aspect of the encounter = immersion +1
- NPC crafting = immersion +2
Disadvantages:
- Lack of suspense in opening chest.
- No 'Big Reward' for victory.
- First-timers will have to grind to get weapon instead of having a chance at a lucky drop.
- Players may abandon content after getting their weapon of choice.
Good suggestion though, pretty much the same as I would like to see happen.
Last edited by Jinko; 04-13-2012 at 02:54 AM.
Passing a weapon is basically increasing drop rates or another way around drop rates. Stop crying and deal with it, not everyone should be running around with every drop/weapon.



Actually when you have repeated the content successfully 100-200 times you should at least have the weapon you want.
Saying otherwise is just retarded that's an immense amount of time to be grinding the same thing and would probably put a Korean grind fest to shame.
Although I agree that passing the weapons is not the best solution, but 100% token drop and working towards the item you "actually want" is. (people should be rewarded for their hard work)
Last edited by Jinko; 04-12-2012 at 11:56 PM.
I liked the OP.
I liked it with the intensity of 1000 suns.
Bring Quality Notorious Monsters to FFXIV!
http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz



I did some updating/reformatting of my suggestion if you want to update your quote.Agree with this post, I don't see a noob getting a chance at a weapon the first time as a disadvantage though, they should work just like everyone else. (Currently this is one of the most infuriating aspects of these fights when a new lvl 50 is carried through the content and walks away with the weapon you have been wanting for months)
Good suggestion though, pretty much the same as I would like to see happen.
But yeah, the biggest issue might involve players who no longer do the battle once they have their one or two weapons they need.... However, if some of this new materia can only be obtained from Ifrit/Moogle weapons, then it may mitigate that issue.


if they allowed items to be passed the drop rate would be nerfed to av status. Thats a lose for everyone.It doesn't matter that we get tokens. What if I get my 5th pair of claws, why can't I pass that to someone else ? Or what if I get a repeat pair of claws, and someone get a repeat bow? Shouldn't we be able to trade?
SE said that the reason of having weapons drop to a players Inventory was because some people are there just to help, if you want a weapon you must get a lantern.
Either:
Do away with weapons going straight to inventory and make them tradable from the loot list.
Or
Do away with weapon drops and make it so everyone who has a lantern gets a totem, 10 battles and you're guaranteed a weapon, Faster if the totems are traded.
Updated OP with Asiaines idea.
I wouldn't be against having totems drop 100% with higher requirements either it's at least visible progress in your goals.
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