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  1. #1
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by XxSlyfox View Post
    I don't mind the primal weapon drop system. I wouldn't mind a system where you could 'pass the weapons', but making totems 100% isn't something I would like to see. IMO, the weapons should be hard to obtain, not guaranteed after so many runs. Or another solution I'd be in favor of is totems / Nut Charms dropping instead of duplicate weapons.
    By passing the weapon you are making the weapons easier to obtain, don't you get that ?

    If SE allowed the weapons to be distributed from a loot pool they would sure as hell drop the drop rate down by 10 times of what it is now.

    So yea the weapon becomes super rare and we are left grinding the same content over and over. (that would make me think what's the point)
    (0)

  2. #2
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,278
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Jinko View Post
    By passing the weapon you are making the weapons easier to obtain, don't you get that ?

    If SE allowed the weapons to be distributed from a loot pool they would sure as hell drop the drop rate down by 10 times of what it is now.

    So yea the weapon becomes super rare and we are left grinding the same content over and over. (that would make me think what's the point)
    But by your logic, getting 5 pairs of Ifrit PGL/Monk claws for your rank 38 Monk is okay? Not being able to pass them to your ls mate who needs them and IS a 50 PGL is okay? Having players lay on the ground the whole fight, beat him one time, get a weapon while other players have 50+wins and not even a totem is okay? ...because it takes a ton of skill to be dead the whole fight...

    When you can beat Ifrit by yourself, I'll accept a personal, un-passable drop system. Until then, if it takes a group to beat him, the group should decide who gets the reward.
    (1)

  3. #3
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    146
    lol i just quit doing primals and started crafting, i figured i'd do something worth while instead of wasting my time on a bad loot system and crappy drop rates.
    (2)

  4. #4
    Player
    inrainbows's Avatar
    Join Date
    Jan 2012
    Posts
    65
    Character
    Kida Amnesiac
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Keep the same drop rates and costs but let us pass weapons. Will satisfy people and help build a good, generous community.
    (1)

  5. #5
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by inrainbows View Post
    Keep the same drop rates and costs but let us pass weapons. Will satisfy people and help build a good, generous community.
    People charge 100k for totem... I fear how much they will charge for weapons... especially now they can be turned into materia o.o!
    (0)

  6. #6
    Player
    inrainbows's Avatar
    Join Date
    Jan 2012
    Posts
    65
    Character
    Kida Amnesiac
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Asiaine View Post
    People charge 100k for totem... I fear how much they will charge for weapons... especially now they can be turned into materia o.o!
    The don't play with randoms :P
    (1)

  7. #7
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Math time!
    100% Totem Rate = 1 Totem / Run
    Each run takes 15 minutes + 15 minute wait. Therefore:
    2 Totems/ Hour.

    10 Totems/weapon (reflecting latest update that this will stay at 10). Therefore:
    10 Totems / 5 hours. In other words: Every 5 hours, you get a weapon of YOUR choice.

    If you are not a 'hard core' or 'must collect everything' adventurer, and only want 1-3 weapons for your main jobs, you could be done after 15 hours of play time.

    If you want it all, it would be 35 hours of play time (7 * 5).

    Please note: This excludes counting the number of drops you would get whilst collecting totems. 70 Totems = 70 Runs, and a drop rate of 1 per 35 runs, means you will have a full set and two extras after 35 hours of fighting iffy.

    If this were mimiced for Moogle and Gardua, we would be looking at: 35 * 3 = 105 hours for a full set of 7 (plus some random drops along the way).

    105 hours can be completed in a fortnight if you do this about 10 hours per day, or a month if you do 5 hours per day. (This is reasonable for serious adventurers... for casual or those who do not need/want it all, it can obviously be done quicker or easier).

    The question then to ask is:
    Is the intent that it should be possible to get all primal weapons within a month?

    If Yes, then the primal weapons are by no means 'special'.
    If No, then the drop rate must be adjusted accordingly.


    The next question to ask:
    Should drop rate be adjusted to satisfy those who demand to collect everything, or those who only want what they 'need' (main job, etc.). The rate should be adjusted to benefit the majority or the minority?

    The final thing to say is:
    'What we want'... no, please, do not suggest that this what we all want ^.^; If you ask what *I* want.. well, that's easy and very simple... to stop seeing so many people complain about everything ^.^;;;

    Anyways, I'd rather have more Hildibrand content than Primal Drops.....
    (3)

  8. #8
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Asiaine View Post
    The final thing to say is:
    'What we want'... no, please, do not suggest that this what we all want ^.^; If you ask what *I* want.. well, that's easy and very simple... to stop seeing so many people complain about everything ^.^;;;
    The whole point of the thread is that anyone who wants item to be passable to be voted up. If it's not what you want don't like the post. You can post your own solution and ask people to like it up so SE can see what options the players want.

    The title isn't saying "We want subject title" It's asking the community what they want, along with my own opinion on the subject. There is no forcing of opinions here it's a very simple "Do you agree? yes/no and why?". So feel free to not like the post if you don't think that's the proper solution but my post will remain as the "Let us pass drops" option.
    (2)

  9. #9
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Jynx View Post
    The whole point of the thread is that anyone who wants item to be passable to be voted up. If it's not what you want don't like the post. You can post your own solution and ask people to like it up so SE can see what options the players want.

    The title isn't saying "We want subject title" It's asking the community what they want, along with my own opinion on the subject. There is no forcing of opinions here it's a very simple "Do you agree? yes/no and why?". So feel free to not like the post if you don't think that's the proper solution but my post will remain as the "Let us pass drops" option.
    The Yes/No is not specific enough in this situation ; ;. Although I can see an argument made to make things passable, I would only see this justified if the drop rate was changed to take this into considertion (which was not made as part of the option in the poll).

    If it was more along the lines of:

    Make item drops passable, but then change all drop rates to be lower to accommodate this (in theory, reduce drop rate to 1/7th).

    (Otherwise, one person goes in and can in essence have 8 opportunities to get 'his axe' if he convinces/pays everyone ahead of time to drop the item to him).

    But I do appreciate your earnest attempt to try and get some real opinions and suggestions in a nice form factor.
    (0)

  10. #10
    Player

    Join Date
    Jul 2011
    Posts
    231
    Quote Originally Posted by Asiaine View Post
    Math time!
    100% Totem Rate = 1 Totem / Run
    Each run takes 15 minutes + 15 minute wait. Therefore:
    2 Totems/ Hour.

    10 Totems/weapon (reflecting latest update that this will stay at 10). Therefore:
    10 Totems / 5 hours. In other words: Every 5 hours, you get a weapon of YOUR choice.

    If you are not a 'hard core' or 'must collect everything' adventurer, and only want 1-3 weapons for your main jobs, you could be done after 15 hours of play time.

    If you want it all, it would be 35 hours of play time (7 * 5).

    Please note: This excludes counting the number of drops you would get whilst collecting totems. 70 Totems = 70 Runs, and a drop rate of 1 per 35 runs, means you will have a full set and two extras after 35 hours of fighting iffy.

    If this were mimiced for Moogle and Gardua, we would be looking at: 35 * 3 = 105 hours for a full set of 7 (plus some random drops along the way).

    105 hours can be completed in a fortnight if you do this about 10 hours per day, or a month if you do 5 hours per day. (This is reasonable for serious adventurers... for casual or those who do not need/want it all, it can obviously be done quicker or easier).

    The question then to ask is:
    Is the intent that it should be possible to get all primal weapons within a month?

    If Yes, then the primal weapons are by no means 'special'.
    If No, then the drop rate must be adjusted accordingly.


    The next question to ask:
    Should drop rate be adjusted to satisfy those who demand to collect everything, or those who only want what they 'need' (main job, etc.). The rate should be adjusted to benefit the majority or the minority?

    The final thing to say is:
    'What we want'... no, please, do not suggest that this what we all want ^.^; If you ask what *I* want.. well, that's easy and very simple... to stop seeing so many people complain about everything ^.^;;;

    Anyways, I'd rather have more Hildibrand content than Primal Drops.....
    you are forgeting one factor in your equation...

    how much ''~#{@ are players willing to put up with before they stop playing.
    (1)

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