Quote Originally Posted by Shurrikhan View Post
More complex functions, though, seem to tend to break down or require an inordinate amount of gimmicking and hotbar space. Which is a bit sad. I feel like the game could simultaneously manage more difficulty and accessibility if it further fleshed out its means of linking buttons to actions in player-customizable --and thereby potentially far more intuitive and efficient-- ways.
Yeah, I presume it's similar to the reason they don't allow add-ons: they want players to be able to do certain things but not other things, so they designed a macro system that had different capabilities than some other games. It's certainly double-edged, and I wouldn't say no to more capabilities, especially if they helped with accessibility. But given that we've got the macro system we've got, the best we can do is to help educate people about it's capabilities, since it's in many ways unintuitive.

The hotbar gimmicking/space is certainly a cost of certain macros (generally my favorite macros), so I'm going to edit my main post to explicitly mention that.