


Did you happen to test whether FPS affects the queue window for non-macro actions? My assumption would be that normal actions will not be affected by FPS, but I'd rather have data if anyone can conjure it.Decided to take a deeper dive. Turns out it's a real pain to get millisecond precision from chat messages, but the result I got was kind of a no-brainer in retrospect: macros execute one line per frame. This was consistent across every test at every fps breakpoint tested.
As a quick refresher, frametimes at different common fps breakpoints, plus the resulting 'macro queue' window with a micon, error off, 13 cast macro:
144fps = 6.94ms frametime = ~90ms window after ~14ms
120fps = 8.33~ms frametime = ~108ms window after ~17ms
60fps = 16.67~ms frametime = ~217ms window after ~33ms
30fps = 33.33~ms frametime = ~433ms window after ~67ms
15fps = 66.67~ms frametime = ~867ms window after ~133ms(!)
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