Idk if I'd want GNB using their invulnerability often lolA quick disclaimer before I answer: I'm patient in dungeons. I'm not going to pull a slow run or anything like that.
That said, the initial post is wrong for several reasons:
1° This kind of discussion is a bit easy to forget about players who are regulars. By regulars, I don't mean HL fanatics, just those who know the game and how to manage it. I'm sorry, but 90% of the time the healer isn't in trouble during a w2w. If they are, there's actually a serious gameplay problem on their part or that of the tank. This brings us to a huge problem: most healers WANT w2w. Because if they don't, it's a real pain in the arse. I did 10 dungeons today (thanks to Sunday): during those ten dungeons, the healer was always running ahead. "Pull more please, really, I'm bored".
2° Using invulnerability or its equivalents should not be seen as an exception, but as the rule. These are GCDs that are rarely, if ever, needed in boss battles, and FFXIV is a game that's meant to be proactive. If a GCD is left out, it's a waste.
3°Healers are designed for dps, and you really don't understand the game to claim otherwise. I'm sorry if I'm saying this in an unpleasant way, but in practice FF works by heal "windows", outside of which you have nothing else to do but dps. Those who don't do dps fall into two categories : healers who have to deal with really noob tanks (that's ok, but that's not the general rule either), or those who do nothing during the fight (aka : "I cast 1 cure, then stand here. Doing... nothing").





The thing I don't like about it is sometimes it seems like the invulnerability takes a second to kick in. I have ran dungeons with my FC accidentally hit it and died because it feels like I got hit while my health went down to one and in between the invulnerability kick in




Superbolide has a weird interaction with server ticks. Like it registers the HP-to-1 effect as soon as you hit the button, but the invuln doesn't trigger until the server says so. Anything that hits you in that second or two in between, while you only have the one HP, gets through. With decent ping, it's not usually a problem, but if your network hiccups at the wrong instant.....
Well at the least I'd expect healers that regularly partied with DRKs in FFXI to be ready for things like that since they could easily 100% -> 0 themselves instantly using 4 hit weapon skills with souleater boosting gear equipped if they had the double attack passive from gear or subjob.Superbolide has a weird interaction with server ticks. Like it registers the HP-to-1 effect as soon as you hit the button, but the invuln doesn't trigger until the server says so. Anything that hits you in that second or two in between, while you only have the one HP, gets through. With decent ping, it's not usually a problem, but if your network hiccups at the wrong instant.....





Use mine with big pulls all the time. It's my favorite ability. I have played a healer for 9 years, though, and I have a macro that warns I'm going to use it. Especially because that's a nasty surprise for something like a Sage if we're out of stacks for shields. At 90 with HoC and Aurora GNB can gain a significant amount back so that lessens the stress on the healer. Can usually get it in twice in a dungeon run.
Merrigan's right on the usage. Not really needed for dungeon bosses unless things are going really pear-shaped so other than big pulls it only gets usage on TBs in Savage for me.
Last edited by TaleraRistain; 09-06-2023 at 06:08 PM.
I think the most often use I have for a tank job's "invincible" button is solo tanking stack mechanics because... why not? lolUse mine with big pulls all the time. It's my favorite ability. I have played a healer for 9 years, though, and I have a macro that warns I'm going to use it. Especially because that's a nasty surprise for something like a Sage if we're out of stacks for shields. At 90 with HoC and Aurora GNB can gain a significant amount back so that lessens the stress on the healer. Can usually get it in twice in a dungeon run.
Merrigan's right on the usage. Not really needed for dungeon bosses unless things are going really pear-shaped so other than big pulls it only gets usage on TBs in Savage for me.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote



