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  1. #1
    Player
    FuzzyJCats's Avatar
    Join Date
    Oct 2021
    Posts
    10
    Character
    Fuzzy J-cats
    World
    Midgardsormr
    Main Class
    Dragoon Lv 90

    New Healer Job Request

    Not good at game, have hand/wrist problem.

    Fuzzy Navel. Healer, combines aspects of WHM and SCH.

    Quest location: New Gridania (13,9)

    Starting quest: Level 1. Fuzzy J-cats is in distress and needs your help. She loved all aspects of healing, but failed AST, SCH, SGE and WHM. She was called “incompetent” by all her professors, classmates mocked her, so she has to think outside the box.

    She needs to test her theories on you, a potential student. If you agree to be a guinea pig, she gives you a first aid kit (Shield) and scalpel (Weapon).

    Cut: Level 1, Spell, instant, recast: 1.5s, delivers an attack with a potency of 300. MP Cost: 400

    Snitches get Stitches: Level 1 Ability, instant, recast 15s, refills MP Bar to full, and increases damage to self and others by 10%. MP Cost: 400. Duration: 30s.

    Incision: Level 4, Spell, instant, recast 1.5s, delivers an attack with potency of 200, combo action: Cut, Combo potency: 500. MP Cost: 400

    Bone Drill: Level 6, Spell, delivers an attack with potency of 170, combo action: Incision. Combo potency: 700. MP Cost: 400

    Bone Saw: Level 10, Spell, instant, recast: 1.5s, delivers an attack with a potency of 200 to the first enemy, and 180 to the rest of enemies. MP Cost: 400

    Electric Saw: Level 15 Spell, instant, recast 1.5s, delivers an attack with a potency of 180 to the first enemy and 150 to the rest of enemies. Combo action: Bone Saw, Combo potency of 300 to the first enemy and 250 to the rest of enemies. MP Cost: 400

    Lasik: Level 15, Spell, instant, recast 1s. Improves eyesight and allows for ranged attack. Deals unaspected damage over time. Potency: 75, Duration: 30s. MP Cost: 200

    Summon Drunken Monkey: Lv. 5, Spell, cast 1s, recast 2s. Summons a monkey who anesthetizes and heals with potency of 900 to self and all team members. MP Cost: 400

    Available skins: og Monkey, Carbuncle, Loporrit, Moogle, Chocobo, Palico, Poogie

    Petbar: like the Eos fairy, but only has place and return buttons, does not aggro enemies when placed.

    Defibrillator: Lv. 12, Spell, instant cast, recast 2s. Resurrects target to full health. MP Cost: 1000

    Bandage: Lv 8: Ability: Instant, recast 30s. Erects a magicked barrier around self and all party members near you at an 80-yalm radius, that absorbs damage equivalent to a heal of 500 potency. Duration: 15s. MP Cost: 500

    Sterile Field. Lv 15. Ability. Instant, recast 30s. Upgrades Bandage to Sterile Field. Erects a magicked barrier around self and all party members near you at an 80-yalm radius, that absorbs damage equivalent to a heal of 1000 potency. Duration: 15 seconds. MP Cost; 500.

    Brace: Lv 20. Ability. Instant, recast 300s. Completes the Active Time Maneuver. MP Cost: 200.

    Leveling up will increase both damage and healing potencies.
    (1)
    Last edited by FuzzyJCats; 09-03-2023 at 12:29 AM.

  2. #2
    Player
    LilimoLimomo's Avatar
    Join Date
    Jul 2023
    Location
    Windurst
    Posts
    1,134
    Character
    Lilimo Limomo
    World
    Siren
    Main Class
    Black Mage Lv 100
    This is only tangentially related to your post, but as a fellow hand/wrist problem person, if there are problems you're having with your class, I'd love to help! I've found some really interesting ways to use the game's settings, UI options, and macros to make my game experience better.
    (6)

  3. #3
    Player
    FuzzyJCats's Avatar
    Join Date
    Oct 2021
    Posts
    10
    Character
    Fuzzy J-cats
    World
    Midgardsormr
    Main Class
    Dragoon Lv 90
    So you only need 11 buttons (helpful for controller), and 2 for pet place and return (pet is permanently summoned). 3 combo single target attack, and 2 combo AOE attack, with 1 ranged DoT attack. Rez and 1 shield (changes depending on level guildhest/dng etc). One button for instant ATMs to prevent finger/wrist pain.

    The key here is you never need to look at your hotbars and can concentrate on the gameplay mechanics and party members.
    (1)

  4. 09-02-2023 02:05 AM

  5. #4
    Player
    FuzzyJCats's Avatar
    Join Date
    Oct 2021
    Posts
    10
    Character
    Fuzzy J-cats
    World
    Midgardsormr
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by LilimoLimomo View Post
    This is only tangentially related to your post, but as a fellow hand/wrist problem person, if there are problems you're having with your class, I'd love to help! I've found some really interesting ways to use the game's settings, UI options, and macros to make my game experience better.
    Thank you Lilimo! I've set up macros for my fave healer job AST for card buffs, and I do hand stretches. It's also more frustration that I can't juggle all the combinations, maintaining dmg buffs and so forth that's also a problem. Coming from purely single player games and FF14 being my first MMO, I'm simply not good at the game lol.
    (2)

  6. #5
    Player
    LilimoLimomo's Avatar
    Join Date
    Jul 2023
    Location
    Windurst
    Posts
    1,134
    Character
    Lilimo Limomo
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by FuzzyJCats View Post
    Thank you Lilimo! I've set up macros for my fave healer job AST for card buffs, and I do hand stretches. It's also more frustration that I can't juggle all the combinations, maintaining dmg buffs and so forth that's also a problem. Coming from purely single player games and FF14 being my first MMO, I'm simply not good at the game lol.
    The class I'm least familiar with is Astrologian, so I'm not sure what you mean by "juggle combinations". Is the issue that it's challenging to use the up-and-down D-pad to frequently sift through the party list so you give the right buffs to the right person?

    I'm gathering from your other posts that you want to reduce button bloat, and if that's so I can help! I use a few different techniques to handle that, often by combining multiple buttons into a single button, like I imagine you might already be using for cards:
    /micon "Draw"
    /macroerror off
    /ac "Redraw"
    /ac "Redraw"
    /ac "Redraw"
    /ac "Redraw"
    /ac "Redraw"
    /ac "Draw"
    //echo Note: does Redraw when possible, otherwise does Draw. (You could theoretically also put Undraw in here as well, though I don't understand whether there's an actual use case for it)
    ...or...
    /micon "Celestial Opposition"
    /macroerror off
    /ac "Helios"
    /ac "Helios"
    /ac "Helios"
    /ac "Helios"
    /ac "Helios"
    /ac "Helios"
    /ac "Celestial Opposition"
    //echo Note: Casts Helios if GCD is available, otherwise casts Celestial Opposition (you can add other oGCD heals to the list to they'll be cast if Celestial Opposition is on cooldown)
    ...and for healers I like to make macros for my damage spells so that even when I'm targeting an ally (which is almost always) they'll target an enemy, which means less target fiddling:

    /micon "Celestial Opposition"
    /macroerror off
    /ac "Malefic" <tt>
    /ac "Malefic"
    /ac "Malefic" <tt>
    /ac "Malefic"
    /ac "Malefic" <tt>
    /ac "Malefic"
    /ac "Malefic" <tt>
    /ac "Malefic"
    /ac "Malefic" <tt>
    /ac "Malefic"
    /ac "Malefic" <tt>
    /ac "Malefic"
    //echo Note: <tt> makes the spell target the "target of your target". Your DPS and tanks will almost always be targeting enemies, so if you're targeting the DPS, your Malefic will target the enemy they're attacking. You can also use Focus <f> instead if you prefer, but you have to set the boss as your focus at the beginning of each fight.
    ...and of course, a quick-rez macro:
    /micon "Ascend"
    /macroerror off
    /ac "Rescue"
    /ac "Rescue"
    /ac "Rescue"
    /ac "Rescue"
    /ac "Rescue"
    /ac "Swiftcast"
    /ac "Ascend"
    /ac "Ascend"
    /ac "Ascend"
    // echo Note: if Swiftcast is available, first press does Swiftcast, second does instant Ascend. Otherwise, just does Ascend. This macro will also cast Rescue if you are targeting someone alive instead of someone dead (that makes sense to my brain, because they're both ways to save someone), though if you don't like that you can replace all the "Rescue" with "Swiftcast"
    Also, a tip for Active Time Maneuvers: they seem to accept just about any button as input, so a gentle "keysmash" of your entire controller (I like to use both index fingers and middle fingers to gently tap all 4 face buttons) can make these much less of a hassle. It sure would be nice if they implemented a "hold instead of mash" option, though.

    I've also got some more tricks that are useful to reduce button bloat if you have any situations where you only press buttons in a certain sequence (works great for DPS's 1-2-3 combos), but IIRC healers don't tend to have much in that regard. But if there's something like that, let me know!
    (1)

  7. #6
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Just wanted to say that combat macros like your healing and damage one are generally not recommended, FFXIV doesn't handle them very well it will typically introduce small delays in skill execution, which over time can add up, that you wouldn't have it you executed them manually (or even worse it won't fire if there is a lag spike).

    if someone has a specific issue in targeting there are ways to change your UI with a macro so that cards are easily applied in the party list (probably what Fuzzy is referring to, if so that really helps), and there are also ways to easily set up/define your focus target.
    (1)

  8. #7
    Player
    LilimoLimomo's Avatar
    Join Date
    Jul 2023
    Location
    Windurst
    Posts
    1,134
    Character
    Lilimo Limomo
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by IDontPetLalas View Post
    Just wanted to say that combat macros like your healing and damage one are generally not recommended, FFXIV doesn't handle them very well it will typically introduce small delays in skill execution, which over time can add up, that you wouldn't have it you executed them manually (or even worse it won't fire if there is a lag spike).
    I've heard this kind of thing before, but my assumption has always been that the people who are saying that don't know how to make a macro that simulates the "buffering" that pressing normal buttons has. But perhaps I'm mistaken; I just never see others writing macros that contain the "buffering" that mine do. Is there by chance a source for this claim? I'm guessing if this is the case that someone did some tests, and hopefully they recorded their methodology as part of that? I'd love to review something like that.

    And if it doesn't exist, no pressure. I should actually probably just do my own tests anyway. I have a feeling I know what I'll find, but maybe I'll get proof that I'm wrong!

    All of that said, all macro use is a compromise. You're losing something (for example, a certain amount of buffering) in order to get something else (like accessibility). And whether the juice is worth the squeeze is going to be relative to each player's needs. If you're a player like me who can only use certain button combinations without discomfort, there's no way to reasonably play most classes without macros. And that's a time when we should be encouraging macro use, because not everyone has the same needs, not everyone has the same ability. At some point for some players, being able to play comfortably is going to be worth the theoretical loss of some DPS. Especially if they wouldn't have been doing that theoretical DPS anyway because without the macros they would perform worse.

    All of that said, I do agree that if there are downsides to macros, it's important to note those downsides so that players who are interested in them can make an informed decision on whether such macros are worth it to them.

    If I remember, I'll do some tests tonight and report back the results!
    (1)

  9. #8
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    If you want some fairly interesting background, since this is a topic that has been discussed in some depth you may want to look at https://forum.square-enix.com/ffxiv/...lly-work/page4

    By no means saying that no one can use them, since anyone can have their own specific limitations, just wanted to point out some of the possible issues.
    (0)
    Last edited by IDontPetLalas; 09-02-2023 at 05:59 AM.

  10. #9
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by LilimoLimomo View Post
    I've heard this kind of thing before, but my assumption has always been that the people who are saying that don't know how to make a macro that simulates the "buffering" that pressing normal buttons has.
    Using macros has a very significant impact on your overall cast throughput, it's been a long time since I mathed it myself, but from memory it was somewhere in the region of 10-20% all told. It's important to stress that this only fully applies if you're keeping your GCD rolling through. If your mobility impairment is consistently preventing you from rolling your GCD then that changes things. At that point the only real issue is that you'll generally be paying a small time penalty any time you try to reactively bop someone with a heal or other ability through macros due to inevitable downtime.

    In BCOB I prog raided as SCH using macros to force my fairy to embrace the MT whilst I did just about anything else. As part of my preparations for SCOB, I experimented with other ways to force embraces including using a free spinning mouse wheel, G25 pedals and a stupidly expensive Corsair keyboard that had a ton of macro keys.

    To my horror, I found that using in game macros was quite literally costing me somewhere in the reason of 2-3 full GCDs per minute from memory. Switching to pedals and running the macros on the keyboard instead of in game was a mighty throughput improvement.

    As such, my recommendation is to go find a target dummy and experiment with what you have at your disposal. If you can find someone to log your throughput, even better.
    (0)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  11. #10
    Player ChonkGoblinSuprem's Avatar
    Join Date
    Aug 2023
    Location
    Ul’dah
    Posts
    201
    Character
    Kevin Foobar
    World
    Famfrit
    Main Class
    Fisher Lv 55
    Microsoft has an adaptive controller you could try. When I looked last it was like 200 bucks but it has come down a lot.
    (0)

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