Will put you on ignore if you can't form a logical argument but argue nonetheless
Will put you on ignore if you can't form a logical argument but argue nonetheless
The "magic phase" is really just Warrior's "spam Fell Cleave" phase (which was really just stolen from Paladin's original "spam Holy Spirit" phase in 4.2) but since they're technically different GCDs it looks slightly less stagnant than Warrior does.
True and Pld has spells that have a casttime.
Will put you on ignore if you can't form a logical argument but argue nonetheless
It's a bit hard for me to put it in a list here..but I suppose I would rank it from hardest to easiest like this
GNB>>DRK>PLD>WAR
WAR is by far the most forgiving, the amount of healing it dishes out is simply way too much to make anything feel like a threat unless they make something hit you for almost your entire health bar.
PLD is the most..balanced? I'd say. It's self-healing isn't as potent. It's offensive kit needs more than the same exact 1 minute rotation, it gets more boring than even Warrior sometimes, at least it has 2 skills you use at 30s intervals I suppose.
For DRK, the literal only thing making it remotely harder than WAR is because it's opener and 2-minute windows are packed tighter than a can of sardines. It's also the only tank where you have slight skill expression with your defensives.
GNB is the hardest because it actually requires some brain power to play properly both offensively and defensively more often than the other tanks, which it should. Now if only the other tanks could follow that example.
Last edited by Zairava; 08-31-2023 at 08:07 PM.
WAR is by far the easiest job.
Keep Storm's eye up, use upheaval and inner release on cooldown.
In comparison, PLD needs to look for more cooldowns and its burst window can include 2 Holy Spirit under the Divine Might buff.
WAR burst window will always be the same, Upheaval, Inner release, try to keep a few onslaught for raid buff window and that's it.
Another point that makes WAR extremely easy is that it can be hardly punished. You may lose a bit of gauge due to downtime or KO but the bigger part of your rotation is just cooldowns.
Mitigation wise, PLD needs to play with Passage of arms and Divine Veil. War just needs to press Shake it off.
Sadly WAR is even easier now than PLD, and I miss old PLD
War by far really far I played all tank all jobs and for tanks War take the first place at being easy just the over abusing healing skill make War auto tank with no thinking needed
PLD is okay its well balanced and is Versatile without being too broken
GNB is just straight foward if you play DPS before you won't get lost the healing on GNB is mid too so its kind of interesting the really really bad aspect of GNB its Superbolide its not bad but you know the classic Benediction and just after superbolide back to 1 it happens it's not a big deal but it happens
DRK has health management, MP management , blood management, salted earth that you can no longer ground target like every other bubbles in the game (Plz SE give us back Salted Earth with ground targeting) you have to know what you use TBN on and not and some mechanics can completely be canceled by a well placed TBN
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