Stranger of Paradise was actually quite good. It's a shame we were never granted the opportunity to have our character react like Jack to Venat's deceptive schemes and lies.
Stranger of Paradise was actually quite good. It's a shame we were never granted the opportunity to have our character react like Jack to Venat's deceptive schemes and lies.
That scene where he just walks away while putting in earbuds would have made the MSQ about 100x better.
This also takes away all the excuses of "Quest design is that way cause of spaghetti code" - no, the quest design is this way because CBU3 genuinely thinks their quests are good, so good that they had to take their already below standard mmo quests and put them into a single player game.
"Do our laundry!" Quest updated: Press the button on 100 different piles of clothes and then return.This also takes away all the excuses of "Quest design is that way cause of spaghetti code" - no, the quest design is this way because CBU3 genuinely thinks their quests are good, so good that they had to take their already below standard mmo quests and put them into a single player game.
FFXIV quest design is the worst i can imagine... and they think it's good.
Will put you on ignore if you can't form a logical argument but argue nonetheless
I wonder if that's why there's this 'sudden' sensitivity on Yoshi's part towards criticism - 16 didn't perform as well as SE expected by all appearances. Seems like they're begging for a repeat, heedless of the lessons they claimed they learned in one of the earlier Rising events:This also takes away all the excuses of "Quest design is that way cause of spaghetti code" - no, the quest design is this way because CBU3 genuinely thinks their quests are good, so good that they had to take their already below standard mmo quests and put them into a single player game.
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Last edited by Lauront; 08-28-2023 at 10:09 PM.
I'd just like more visible and meaningful engagement with regular players. Sending out a survey designed to gather some deeper feedback in regards to the future direction of the game would be a reliable metric - because as it stands, FFXIV and FFXVI very much feel like games designed largely for social media engagement and reactions first and foremost.
....because they are Story Driven and Narritive Focused?
Idk, this was a weird read to me, thinking a game is designed for Reactions and Social Media, as if there is no gameplay or videogame there.
Of course, what people like are different, but your post here just sounded kind of weird.
Some posters do have a habit of - perhaps deliberately - reading into even reasonable posts as if they're some strangely alien take no matter the subject matter, I've found.
I think Endwalker would have been much better if it were written to follow the established logical narrative progression and world building instead of banking on 'feels' that simply don't hold up under scrutiny.
I think what they're doing is considered a strawman fallacy.Some posters do have a habit of - perhaps deliberately - reading into even reasonable posts as if they're some strangely alien take no matter the subject matter, I've found.
I think Endwalker would have been much better if it were written to follow the established logical narrative progression and world building instead of banking on 'feels' that simply don't hold up under scrutiny.
You said
Thats what Im replying to. Its really not that deep.
Its not a Strawman if its exactly what they said.
But its really not that deep, just found that part of the post weird. Moving on.
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