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  1. #1
    Player
    Atelier-Bagur's Avatar
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    Cordelia Emery
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    Coeurl
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    Quote Originally Posted by KenZentra View Post
    We are talking about MSQ, not side quests/stories/content. About Gulool Ja Ja, we already have mamool ja and a two-headed mamool ja in Wanderer's Palace (Hard), its really not a big deal that they use a name of all things again. Should we start complaining about that they use morbols from FF2, Goblins from FF1, so on and so forth? Every FF uses monsters, and names from previous games, thats not something unique to FFXIV.

    The reason the current patch's story is so bad, is because it really is a retelling. The moment Golbez was shown armor and all, you knew it was going to go. The Four Fiends, Shadow Dragon, maybe even Zeromus, just from seeing him. More importantly, that he would be redeemed.
    Yeah I remember that classic FFIV scene where Tellah managed to talk through to Golbez rather than him being mind controlled by Zeromus and then getting killed for it.

    Or who could ever forget that 2nd half arc in FFIV, where Cecil was BFFs with Golbez the whole time and he was actually also a knight of Baron that tried to save their home from invading crystal juiced warriors.

    Ahh.. good times.

    The only predictable thing was us fighting the Four Fiends and that Golbez was a good guy. Everything else was fair game to be reimagined or altered to fit into FFXIV's world which was the entire point of them making these callbacks just like how theyve done it with the rest of the game.

    Games been unoriginal from the start. Quit pretending that most of the arcs were all completely brand new with no use heavy use of old FF callbacks.
    (3)

  2. #2
    Player
    KenZentra's Avatar
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    Ken Entheria
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    Botanist Lv 90
    Quote Originally Posted by Atelier-Bagur View Post
    Quit pretending that most of the arcs were all completely brand new with no use heavy use of old FF callbacks.
    Like what from the MSQ?
    (4)

  3. #3
    Player
    Vyrerus's Avatar
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    Vicious Zvahl
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    Quote Originally Posted by KenZentra View Post
    Like what from the MSQ?
    Pirates in Sastasha = Pirates in Pravoka from FF1 we just don't get a ship out of it. FF1 callback achieved!

    Tam Tara Deepcroft = Marsh Cave equivalent (final boss is even a Soulflayer), helping elves in the forest... FF1 callback achieved!

    Ifrit through Shiva = Ye Olde Eidolon fight callbacks. FFV callback achieved! (and many such cases through other entries as well)

    Garuda exists = FF3 callback achieved!

    Crystal Tower, however retroactively added to the MSQ is still the MSQ, FF3 callback achieved!

    The OG races before Au Ra, Hrothgar, and Viera = races lifted directly from XI. FFXI callback achieved!

    Story specifics wise in the long haul: The Ascians are analogous to the Zilart from FFXI in the overarching brush strokes and plot direction. A goddess split The Crystal so that she and Promathia could give birth to mortalkind, so that Promathia could achieve his own death. The Zilart were once godlike and lived in paradise, and the mothercrystals granted their prince a vision, which he shared telepathically with all other Zilart, excluding their fellow Kuluu who lost that ability but were still people. If they achieved paradise, it would destroy the now imperfect Vana'diel, so the Kuluu rebelled and fought them, irradiating the planet with a magical crystal line meltdown. The Kuluu were mutated into Tonberries, and the Zilart who survived did so in stasis slumber for 10000 years, re-emerging by the events of the game to continue their rejoin the crystals to achieve Paradise plan. Sound familiar?

    The smaller storylines do have more originality, the journey to how we connect the dots of this overarching long haul, but I could go on listing callbacks and plot referentials all throughout every expansion. I just don't have the time.
    (3)

    (Signature portrait by Amaipetisu)

    "I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore

  4. #4
    Player
    Nebelheim's Avatar
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    May 2014
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    Lilisette Lufaise
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    Leviathan
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    Quote Originally Posted by Vyrerus View Post
    Pirates in Sastasha = Pirates in Pravoka from FF1 we just don't get a ship out of it. FF1 callback achieved!

    Tam Tara Deepcroft = Marsh Cave equivalent (final boss is even a Soulflayer), helping elves in the forest... FF1 callback achieved!

    Ifrit through Shiva = Ye Olde Eidolon fight callbacks. FFV callback achieved! (and many such cases through other entries as well)

    Garuda exists = FF3 callback achieved!

    Crystal Tower, however retroactively added to the MSQ is still the MSQ, FF3 callback achieved!

    The OG races before Au Ra, Hrothgar, and Viera = races lifted directly from XI. FFXI callback achieved!

    Story specifics wise in the long haul: The Ascians are analogous to the Zilart from FFXI in the overarching brush strokes and plot direction. A goddess split The Crystal so that she and Promathia could give birth to mortalkind, so that Promathia could achieve his own death. The Zilart were once godlike and lived in paradise, and the mothercrystals granted their prince a vision, which he shared telepathically with all other Zilart, excluding their fellow Kuluu who lost that ability but were still people. If they achieved paradise, it would destroy the now imperfect Vana'diel, so the Kuluu rebelled and fought them, irradiating the planet with a magical crystal line meltdown. The Kuluu were mutated into Tonberries, and the Zilart who survived did so in stasis slumber for 10000 years, re-emerging by the events of the game to continue their rejoin the crystals to achieve Paradise plan. Sound familiar?

    The smaller storylines do have more originality, the journey to how we connect the dots of this overarching long haul, but I could go on listing callbacks and plot referentials all throughout every expansion. I just don't have the time.
    They will probably most likely still deny ff14 directly rips from other ff games and ask you to provide more evidence only to keep denying ff14 doesn't reuse story/ideas/themes from the other games in the main story. People seem to think ripping story/themes from other ff games and changing them slightly to fit ff14 somehow makes it a cool new unique enough idea that it somehow makes it not a rip from the game there ripping the ideas from
    (3)
    Last edited by Nebelheim; 12-03-2023 at 12:15 AM.
    That is when the true Vana'diel of legend will be reborn.

  5. #5
    Player
    MikkoAkure's Avatar
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    Midi Ajihri
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    Hyperion
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    Arcanist Lv 100
    Quote Originally Posted by KenZentra View Post
    Like what from the MSQ?
    The Garleans borrow HEAVILY from FF2, FF6, FF7, and FF12 to the point where you need to be blind or ignorant of the FF series as a whole to not notice. They reuse magitek models from FF6 and armor from FF12 and the only things original at all about the Garleans were assets introduced in 1.0. Almost everything relating to the plot that involves Garleans were already done similarly with evil empires/corporations in other FF games if they didn't just shamelessly rip them out from other games completely with a wink and a nod. Emet-Selch's personality and even his theme song hit really close to Ardyn from FF15.

    Stormblood takes a lot of its plot points and even whole locations from FF6.

    Then there's the whole thing about the entire story being kicked off by a character named Venat who comes from a race of higher beings and joins forces with the lower beings against her own people in order to change the status quo.
    (2)

  6. #6
    Player
    Boblawblah's Avatar
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    Shara Dei-ji
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    Ultros
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    Quote Originally Posted by MikkoAkure View Post
    The Garleans borrow HEAVILY from FF2, FF6, FF7, and FF12 to the point where you need to be blind or ignorant of the FF series as a whole to not notice. They reuse magitek models from FF6 and armor from FF12 and the only things original at all about the Garleans were assets introduced in 1.0. Almost everything relating to the plot that involves Garleans were already done similarly with evil empires/corporations in other FF games if they didn't just shamelessly rip them out from other games completely with a wink and a nod. Emet-Selch's personality and even his theme song hit really close to Ardyn from FF15.

    Stormblood takes a lot of its plot points and even whole locations from FF6.

    Then there's the whole thing about the entire story being kicked off by a character named Venat who comes from a race of higher beings and joins forces with the lower beings against her own people in order to change the status quo.
    Can you show me what Final Fantasy game a group called the Garleans who are secretly created by another group called the Ascians is in?

    Also, could you show me the Final Fantasy game where a villain by the name of Golbez has world domination plans and then is shown to be a fakeout for the real boss named Zeromus and Golbez is actually just a misunderstood good guy?
    (0)

  7. #7
    Player
    Nebelheim's Avatar
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    Lilisette Lufaise
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    Leviathan
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    Red Mage Lv 100
    Quote Originally Posted by Boblawblah View Post
    Can you show me what Final Fantasy game a group called the Garleans who are secretly created by another group called the Ascians is in?

    Also, could you show me the Final Fantasy game where a villain by the name of Golbez has world domination plans and then is shown to be a fakeout for the real boss named Zeromus and Golbez is actually just a misunderstood good guy?
    The whole golbez arc is directly ripped from ff4 and he was a good guy in the sequel to ff4 but was a puppet to zeromus the entire game and fulfilling zeromus plans. The garleans are a reference to the gestalt/archadian empire from ff6 and 12 down to zenos essentially being just like kefka except zenos didn't become a god. The archadian empire if i remember was controlled by venat or some of the other higher beings which are similar in ff14.
    (4)
    That is when the true Vana'diel of legend will be reborn.

  8. #8
    Player
    MikkoAkure's Avatar
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    Midi Ajihri
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    Hyperion
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    Arcanist Lv 100
    Quote Originally Posted by Boblawblah View Post
    Can you show me what Final Fantasy game a group called the Garleans who are secretly created by another group called the Ascians is in?

    Also, could you show me the Final Fantasy game where a villain by the name of Golbez has world domination plans and then is shown to be a fakeout for the real boss named Zeromus and Golbez is actually just a misunderstood good guy?
    FF2 had an emperor who hated humanity and saw himself above them, designed weapons of war, comes back after death, and we fight as a personification of death.

    Just because the names aren't the same and they're taking from multiple sources to make one thing doesn't suddenly make it original. The villainous organizations of FF2, FF6, FF7, and FF12 were all thrown into the pot and melted together and the Garlean Empire came out with intact plot points and copy-pasted models. You're also out of your mind if you don't think the devs were playing FF6 when they were putting together Stormblood. Enemies, locations, characters, music, overall story all taken from FF6.

    If by your measure "Garlean Empire doesn't count" then how does the void arc not count then? They took a lot from FF4 for that, but I don't remember Azdaja, Vrtra, Zero, or the whole setting of The Void being in FF4 and in FF14 Golbez wasn't hunting crystals and wasn't later revealed as being controlled by a being from the moon. If you strip down a lot of the game's story to 3 things like you did, it's going to look like a lot of the other FF games.


    There's also still the whole thing I mentioned with Venat, which is closer to the core of the whole story of the game and ripped out of FF12.

    And before the writers decided to write an actual backstory and motivations for the Ascians, Hydaelyn and Zodiark were basically just Altana and Promathia from FF11 with the serial numbers filed off and in some aspects, they still are. Speaking of FF11, Ishgard is San d'Oria from FF11 with just a few differences.


    I don't think it's a bad thing that there are all of these call-backs or stolen characters and plot points because it's all still within the framework of what Yoshi-P said about the game being a FF theme park. It's not trying to be its own complete original thing and never was. FFXIV is all of the FF series thrown into one place and then a bit of writing to connect it together. Even the more original parts are inspired from elsewhere.
    (3)
    Last edited by MikkoAkure; 12-03-2023 at 03:34 AM.

  9. #9
    Player
    KenZentra's Avatar
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    Ken Entheria
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    Goblin
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    Botanist Lv 90
    Quote Originally Posted by MikkoAkure View Post
    The Garleans borrow HEAVILY from FF2, FF6, FF7, and FF12 to the point where you need to be blind or ignorant of the FF series as a whole to not notice.
    Im really not about to say that a big, technologically advanced, evil empire invading lands beyond is a stolen idea from anything when that is a plot point for so many different stories and real life events. If I did I'd have to say it was an idea stolen from the British Empire. Again though, if we are going to say Magitek Armor is a stolen storyline, we might as say Morbols from FF2- actually, all monsters, names and items from other games are just copy-pasted story ideas from other FF games. Which again, every FF games does.
    (0)

  10. #10
    Player
    Vyrerus's Avatar
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    Vicious Zvahl
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    Why would they make Athena reference the emperor of anything? o.o?
    (1)

    (Signature portrait by Amaipetisu)

    "I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore

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