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  1. #251
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    I just want to throw out a reminder that content finder will be voluntary. Personally I will never use it, I have enough friends that I wont ever have to, though this will be good for those that don't, those that are a bit socially awkward, or those that are quite casual enough they don't have much time to build a group. To be honest Rokien you stand to benefit from it a lot since it seems you have issues getting into groups that dont want to wait for you to get to the instance on chocoback.
    (1)

  2. #252
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Zumi View Post
    Yea and all those were instanced
    Besieged, force pop, Campaign, Sea were all instanced? But you guys seem to be on the "It was all instanced" bandwagon.

    FFXI had a balance of instanced to open world content. Most instanced events were also at the END of open world dungeons.
    (3)
    Last edited by Jynx; 04-12-2012 at 06:25 AM.

  3. #253
    Player
    Razzle's Avatar
    Join Date
    Mar 2011
    Posts
    749
    Character
    Razu Erisu
    World
    Omega
    Main Class
    Conjurer Lv 70
    Content Finder is the main feature I wait for in 2.0.

    If done right, it will actually make poeple PLAY the game instead of standing in Uldah all day
    (4)

  4. #254
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Starlord View Post
    Open-world NMs for the low level stuff, then Forced popped or Instanced NMs for the Uber and strong end-gear.. that way everyone can have the slice of the NM kill and possibly a reward from it. FFXI was a great game, but one of the things I didn't like was that I couldn't get Relic gear etc etc, because you needed to be in a Fuctional working LS to get them or else you lose out, and not only that but some NMs you could get sometimes because the other players get to them first, then you have to wait for 21+hrs to even try it again.
    Got one problem with forced pops. People not in a party can still hit mobs. What is stopping people from getting their 40 LS members and take down an NM the developers design for 8 people? Possibly 16 if they implement an alliance system. The best way for NM's is to be instanced. Can even make it look like the area you were just in. Like you get the item required to pop one NM. When you go to the "???", you go through the classic "You are bound by duty." with people in your party go into an instanced version of the area you are in, kill the NM, then it takes you back from the instanced version to the normal open world area.

    That is what I believe the best way to handle open world end game dungeons. I think a lot about Sky and Sea when I talk about this. It worked for those major end game dungeons because others outside the party could not claim mobs. So I think this is how it should be balanced. Of course, major fights be done in a special instanced area in the dungeon.
    (1)

  5. #255
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Razzle View Post
    Content Finder is the main feature I wait for in 2.0.

    If done right, it will actually make poeple PLAY the game instead of standing in Uldah all day
    Pretty much this. Its my most wanted feature that's in 2.0. So I can log in and do stuff right away like I can on WoW. If I feel like doing a raid at 3am I can log in and do that, and I have done that before because I couldn't sleep.
    (5)

  6. #256
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Velhart View Post
    Got one problem with forced pops. People not in a party can still hit mobs. What is stopping people from getting their 40 LS members and take down an NM the developers design for 8 people? Possibly 16 if they implement an alliance system. The best way for NM's is to be instanced. Can even make it look like the area you were just in. Like you get the item required to pop one NM. When you go to the "???", you go through the classic "You are bound by duty." with people in your party go into an instanced version of the area you are in, kill the NM, then it takes you back from the instanced version to the normal open world area.

    That is what I believe the best way to handle open world end game dungeons. I think a lot about Sky and Sea when I talk about this. It worked for those major end game dungeons because others outside the party could not claim mobs. So I think this is how it should be balanced. Of course, major fights be done in a special instanced area in the dungeon.
    From a balance standpoint, Velhart is 100% right. Anything in the open world can be attacked by any number of players/parties outside of those who claimed it. This means that zerging becomes the strategy of choice for most people and thus there is no difficulty. With instances, or even pseudo-instances like faction leves, balance can be achieved because the number of people allowed to participate is limited.

    Also there's nothing that they've said that means the game is going to be 100% purely instanced. They've said that they want to rely heavily on instances for things like dungeons but that makes sense. It is a unique area in the game with unique objectives that lends itself to only a few people being present.

    And don't act like they aren't always adding open-world content as well. The Strongholds are the biggest example of this. They are quite similar to dungeons (areas filled with monsters in which progression through is limited to a few paths and various treasures are around to be found) and are open-world. Hell they even added Shposhae as well, a completely open-world dungeon.

    I think for end-game content that warrants it, we will see instances to avoid a lot of the hatred, animosity and lack of sportsmanship that comes with things like claim wars. Things like dungeons and primals, they warrant instancing. However they will still be adding open world content. Why do you think they're re-creating every single one of the overworld maps? So we can just walk around and look? No. They're going to fill those new maps with content as well. This game will never be all open world or all instanced, there will be a mix.
    (1)

  7. #257
    Player
    Issachar's Avatar
    Join Date
    Mar 2011
    Posts
    526
    Character
    Astraea Starsong
    World
    Alpha
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Rokien View Post
    I don't have the powers to close hell, I'm sorry D:, you might need to ask someone else with more powers.
    I-I've been trolled...NANDATOOOOOOOOOOOOOO?!

    (1)

  8. #258
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Rokien View Post
    Please give a list of things that prevent you from having fun that I don't want.

    Things I don't want:
    Heavy instanced
    Bad Community
    Instant airship
    Anima<insert another way of teleportation here(I just don't want anima)>
    Instant Boat ride
    Aggro indicator
    Exact level of mobs
    Level sync
    Content Finder
    Speed runs

    I don't see how any of those prevent you from having "FUN"

    All those things just make the game easier, and we have found out easy=/=fun
    Seriously I almost fell off my chair when I saw that !

    I get the feeling you should quite before 2.0 because I don't think its for you.
    (2)

  9. #259
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Jinko View Post
    Seriously I almost fell off my chair when I saw that !

    I get the feeling you should quite before 2.0 because I don't think its for you.
    Yeah about that instant Boat.... LOLLOL
    (0)

  10. #260
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Starlord View Post
    ~ 4 Instance Raids
    ~ 2 Instant Primal Fights ( which they should be anyhow, and 1 more coming this month)
    ---------------------------------------------------------

    Non Instanced Dungeons:

    - Shopeshae
    - Muy-Tuy Cellars
    - Tam-Tam
    - Cassiopiea
    - Nanawan Mines
    - Copperbell Mines

    ~ 3 Non-instance Strongholds ( Another 1 on the way, that being the Imperial Stronghold)
    ~ Most Job Quests are open world
    ~ Grand Company Quests
    ----------------------------------------------------------------------------------------
    ~7 Instanced stuff

    vs

    ~ 6 Non- Instanced Dungeons, 4 Non-Instanced Strongholds, Job Quest, Grand Company Quests, The World in general etc

    Thats what 42 Job Quests + 6 + 4 + like 12 GC quests= 64+ Quests


    Yeah let me tell ya how this game is SOOOO Instanced :/
    You should actually read the 2.0 documents. If you did you might have actually see the part that state quite specficlly and i Quote "Conversion of all Non-Instanced Dungeons to Instances"
    (3)

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