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  1. #231
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Rokien View Post
    Please give a list of things that prevent you from having fun that I don't want.

    Things I don't want:
    Heavy instanced
    Bad Community
    Instant airship
    Anima<insert another way of teleportation here(I just don't want anima)>
    Instant Boat ride
    Aggro indicator
    Exact level of mobs
    Level sync
    Content Finder
    Speed runs

    I don't see how any of those prevent you from having "FUN"

    All those things just make the game easier, and we have found out easy=/=fun
    lmao, you literally just listed every single improvement that this game has made over the last year and a half. Improvements that turned it from a steaming pile of $80 crap, into something that's playable and enjoyable.

    You are a joke.
    (4)

  2. #232
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Open world content:
    -Guildleves
    -Behest
    -Strongholds (Adding in an Imperial Stronghold according to 1.22 list.)
    -NM's (A lot more in 2.0)
    -Odin Primal (Dev's said he is an open world primal fight in 2.0.)
    -Hamlet Defense
    -Escort
    -Gathering
    -Adding in the big time beastmen strongholds in 2.0 like Davoi was to FFXI.

    Instanced:
    -Story related content
    -Dungeons
    -Primals
    -PvP

    Is saying there isn't enough open world content a valid statement? Because I believe it is false.
    (1)
    Last edited by Velhart; 04-12-2012 at 05:14 AM.

  3. #233
    Player
    ThePatriarch's Avatar
    Join Date
    Mar 2011
    Posts
    537
    Character
    The Patriarch
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Starlord View Post
    Because its the truth, if you don;t know that a cave/tunnel is a Dungeon then I don't know what to tell you.. must not play MMO's much
    Man, there is alot to do in Nanawa Mines.

    Good lord! Copperbell is just overflowing with exciting content.

    While you are at it, you may as well include all the random small caves throughout all maps. Those are definitely dungeons too. Lots to do inside them, man. Walls to look at. I surely hope 2.0 brings more of these.

    You just prove yourself how lacking FFXIV's open world content is when you have to include zones. Last I check CopperBell mines, was a mine, not a dungeon. I also think that Nanawa Mines, is a Mine.

    Make more assumptions of what games I play. While you are at it please tell me the lottery numbers for next week.
    (5)
    Last edited by ThePatriarch; 04-12-2012 at 05:15 AM.
    Bring Quality Notorious Monsters to FFXIV!

    http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz


  4. #234
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Velhart View Post
    Open world content:
    -Guildleves
    -Behest
    -Strongholds (Adding in an Imperial Stronghold according to 1.22 list.)
    -NM's (A lot more in 2.0)
    -Odin Primal (Dev's said he is an open world primal fight in 2.0.)
    -Hamlet Defense
    -Escort
    -Gathering

    Instanced:
    -Story related content
    -Dungeons
    -Primals
    -PvP

    Is saying there isn't enough open world content a valid statement? Because I believe it is false.
    Don't worry, you're going to get some some s**tty logically invalid bulls**t thrown at you in about 30 seconds to show you how EVERYTHING IN THE GAME IS BEING INSTANCED OMG
    (3)

  5. #235
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Quote Originally Posted by Wolfie View Post
    Let's see, quick 1 minute list:

    Instanced Dungeons/End-game content
    Content Finder
    2nd homepoint at inn
    Anima
    New leveling/combat system
    In-city teleports/aether
    Death penalty that doesn't take you an hour per death to get over
    LOLOLOLOL
    "Please give a list of things that prevent you from having fun that I DON'T want."
    Anyways I'm all for instanced content and end game, bring it!
    Content finder from previous games were terrible
    It makes you don't have to choose, "Do I wanna set hp here or keep it at x area" decisions are good in a game.
    Anima ya it's a terrible system I'm for teleportation though
    Ya, I want a more intuitive combat system
    I said I wouldn't be against it IF the cities were in zones
    Ya makes ya work harder not to die.

    No you are a joke
    (2)

  6. #236
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Velhart View Post
    Open world content:
    -Guildleves
    -Behest
    -Strongholds (Adding in an Imperial Stronghold according to 1.22 list.)
    -NM's (A lot more in 2.0)
    -Odin Primal (Dev's said he is an open world primal fight in 2.0.)
    -Hamlet Defense
    -Escort
    -Gathering

    Instanced:
    -Story related content
    -Dungeons
    -Primals
    -PvP

    Is saying there isn't enough open world content a valid statement? Because I believe it is false.
    Aside from Dungeons, those 3 things SHOULD be instanced. There are certain things that just won't work at all in an open-world setting. And saying that the leve mobs are Instanced.. While that is true, Guildleves itself are Not instanced, you have to go through open-world to get to those leve mobs, and they give you privacy so no one can interfere.

    These few people that are claiming 2.0 or the current version is a Instanced friendly game, are really out of it.. like seriously.
    (0)

  7. #237
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Quote Originally Posted by Velhart View Post
    Open world content:
    -Guildleves(instanced)
    -Behest(instanced)
    -Strongholds (Adding in an Imperial Stronghold according to 1.22 list.)
    -NM's (A lot more in 2.0)(more could be instanced with this content finder)
    -Odin Primal (Dev's said he is an open world primal fight in 2.0.)
    -Hamlet Defense(could be instanced with this content finder)
    -Escort(instanced, could be even more so)
    -Gathering
    -Adding in the big time beastmen strongholds in 2.0 like Davoi was to FFXI.

    Instanced:
    -Story related content
    -Dungeons
    -Primals
    -PvP

    Is saying there isn't enough open world content a valid statement? Because I believe it is false.
    We can only prepare for the worst, that is what I'm doing./
    (3)

  8. #238
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by ThePatriarch View Post
    Man, there is alot to do in Nanawa Mines.

    Good lord! Copperbell is just overflowing with exciting content.

    While you are at it, you may as well include all the random small caves throughout all maps. Those are definitely dungeons too. Lots to do inside them, man. Walls to look at. I surely hope 2.0 brings more of these.

    You just prove yourself how lacking FFXIV's open world content is when you have to include zones. Last I check CopperBell mines, was a mine, not a dungeon. I also think that Nanawa Mines, is a Mine.

    Make more assumptions of what games I play. While you are at it please tell me the lottery numbers for next week.
    They are Dungeons end of story, Anything thats not in the " open world setting" is a Dungeons, Mines are a dungeon too
    (0)

  9. #239
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Gramul View Post
    Just my look on it.
    Positives:
    -No more having to wait around forever to have a party.
    -Able to enter content much more quickly
    -Fantastic for people with bussy lives who just want to get in a quick run


    Negatives:
    -Anyone who dosn't use it will have even more trouble finding a local party.
    -Could be damaging to a server comunity when all you do is play with people you may never see again.
    -Beurocratic in nature, it can take away from the idea of the world as alive by being overly systematic and mechanical.
    -More push towards instanced quick content could mean a push away from long term chalenges and open world content
    This is pretty much my view on it and personally for me the negatives far outweigh the positives.
    (5)

  10. #240
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Quote Originally Posted by Jynx View Post
    This is pretty much my view on it and personally for me the negatives far outweigh the positives.
    Yep yep agreed!
    (2)

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