idk they could even turn hamlet defense into an instanced content with what they are saying about cross world open world content. and other things.
idk a few things doesn't sit well with me.
idk they could even turn hamlet defense into an instanced content with what they are saying about cross world open world content. and other things.
idk a few things doesn't sit well with me.
Just because there is content finder, DOESN'T MEAN EVERYTHING WILL BE INSTANCED.They didn't have to. The features and changes being done for 2.0 speak loud enough.
Asside from that, I'm almost certain Yoshi has said something about instance focous. I'd love to find it for you, but unfortunatley I'm confined to my phone, and it's not the most intuitive device for finding and coppying information. So sorry I can't be much help in that regard.
Believe me, I want to be wrong about this. I want 2.0 to be an experience as fantastic as XI was. Even more so. But crittical analysis of what's going into it is important. We shouldn't disregard skeptisism on features that have a history of drasticly altering how we interact. Even if it comes from a poster with a history of nigh daily complaints.
Exactly, you have zero proof of this, till you show me proof of such logic and words, then I will resume this conversation thank you.
I swear people these days mumble mumble rabble rabble
Nothing sits well with you, Rokien. You b***h about everything that would make this game fun to play.
Leves are instanced(mobs)Apperently you don't play much of this game do you?
~Any "Area" that has a tunnel like atmoshpere, is CONSIDERED a dungeon end of story(going to be instanced
~Only the Final Fights are Instanced ( which is fine they SHOULD be)(no CC/ AV/DH)
~Grand Company Quest,are not all instanced, only a "Select few are" Key word there, lots of the story is instanced, you go into an instanced area.
This game is mostly Instanced, I'm sorry
Lots of quests are instanced(go into instanced area)
Dungeons will all soon be instanced!
Open world might soon be instanced with cross server play
Most of their future content is going to be instanced(just look at the pdf)
Few open world things here and there.
Please give a list of things that prevent you from having fun that I don't want.
Things I don't want:
Heavy instanced
Bad Community
Instant airship
Anima<insert another way of teleportation here(I just don't want anima)>
Instant Boat ride
Aggro indicator
Exact level of mobs
Level sync
Content Finder
Speed runs
I don't see how any of those prevent you from having "FUN"
All those things just make the game easier, and we have found out easy=/=fun
Last edited by Rokien; 04-12-2012 at 05:10 AM.
But thats the thing, MOST of the game is Non-Instanced, though I agree most of the game should be non-instanced, however, I fail to see the current game as it stands to be Mostly Instanced. See Posted related to what is Instanced and what it not post.
Bring Quality Notorious Monsters to FFXIV!
http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz
"Again do you really know ANYTHING that 2.0 is going to be?"Leves are instanced(mobs) (as they should be or people will invade your Privacy)
Lots of quests are instanced(go into instanced area) "Wrong there"
Dungeons will all soon be instanced! " Yeah show me that statement, because the 2- or three people that say that fail to give me a source"
Open world might soon be instanced with cross server play "Nothing in that statement encourages Instanced content"
Most of their future content is going to be instanced(just look at the pdf) "Looking at the PDF's Does not indicate anything about anything being instanced not one thing"
Few open world things here and there.
People overreact over the littlest things, and then when its launched people say " well, this is better than expected"
Rokien, just stop causing a scene from every little thing, because nothing that was said indicates that most of 2.0 (or even 1.xx) will be instanced nothing.
Let's see, quick 1 minute list:
Instanced Dungeons/End-game content
Content Finder
2nd homepoint at inn
Anima
New leveling/combat system
In-city teleports/aether
Death penalty that doesn't take you an hour per death to get over
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