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  1. #1
    Player
    Mayhemmer's Avatar
    Join Date
    Aug 2022
    Posts
    328
    Character
    Tanu Ki
    World
    Faerie
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Valence View Post
    Yes there is broken combos. Imo stacking 8 SMNs together and all pulling LB at the same time (200k wide AoE potency) is even easier, but I guess it cannot be done with a light party premade alone. Still, why aren't people doing it? I suspect that most people just want to play their jobs and have fun or do their daily and not bother doing something they don't want to do. But yeah, people could retaliate with a lot of nasty stuff.

    My new thing in FLs is to just go for the anti BH5 jobs like WAR, MNK, etc. You literally have all the tools you need to stun the DRG just after their LB, and punt them right in the middle of your team so they get insta deleted. Works against most jobs, and if it doesn't, it spooks them enough that they become less of a problem when trying to pull off their crap.
    I used to see more SMN pre-mades on Crystal, they were a real problem for a long while. Don't see them often anymore, not sure why.

    Playing 'anti-' jobs is honestly just how I play FL nowadays. I mark enemies I know will be problematic near the start of the match, and just adjust to counter and hard-focus them the entire match. It doesn't always work, but it is very satisfying backhanding a cocky NIN or DRG and plucking their BH away from them. Believe it or not, BRD can make a decent counter to DRG, at least in making sure they can't run away. Frontlines is truly a mode where the enjoyment is derived from making sure other players can't have fun =/

    If the devs truly make job adjustments based on how often individual jobs are played, like they claim they do, then I expect at least some changes to one or both of DRG and DRK in the (distant) future...

    -is what I would say if I trusted them. But then you remember that DRG getting a needless buff to it's LB damage is arguably the reason why this new method has gained so much traction. Things never just get "better" in Frontlines. You just get a different flavor of cheese on the menu every 6 months.
    (3)

  2. #2
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,423
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Mayhemmer View Post

    If the devs truly make job adjustments based on how often individual jobs are played, like they claim they do, then I expect at least some changes to one or both of DRG and DRK in the (distant) future...

    -is what I would say if I trusted them. But then you remember that DRG getting a needless buff to it's LB damage is arguably the reason why this new method has gained so much traction. Things never just get "better" in Frontlines. You just get a different flavor of cheese on the menu every 6 months.
    Devs don't balanced or design pvp jobs in accordance with Frontlines, which is enough to explain 99% of its state to me as far as I'm concerned.

    Quote Originally Posted by Llynethil View Post
    While I don't get caught that often at all myself, you can't say things like this neither when infinite sprint + plunge exists, and crap servers that make you get pulled in from 30y away.

    It's really not hard to pull a large amount of people as a DRK at all, you can even literally sprint in from behind and pull aswell.
    Just use Guard when you see a DRG LB coming. They're not exactly hard to miss with effects turned down (which is unfortunate considering you kinda need them on in CC, but in FLs, you'll just burn your eyes faster than in alliance raids with them anyway).

    And if your job has teleports, then zoom away.
    (0)
    Last edited by Valence; 08-31-2023 at 03:26 AM.