or drk/ast in the enemy team/or teamsDRK is pretty ridiculous right now. Opposing team had five DRK on it. Just finished a match. Guess which team won 1400 to the other two teams' 400-500 points?
One or two DRK is bad enough. But above three is almost indefensible. You can't stun all of them. One of them will draw you in and wipe out your group or team. Or in this case, nearly all 24 of my alliance at once.
Rival Wings is just as bad. Had a match yesterday where the opposing team had three DRK grouping together in an offensive push. It's a valid strategy, but while three DRK continuously pull in everyone and wipe them out, you can't get past them to attack the mechs throwing missiles at your shield generators or core. So it's a no-win situation. Having ranged dps doesn't work because you're being one-shot by MCH or LB'd by SAM or DRG. Or killed in 3 seconds by MNK even though you have full health and shields.
They need to re-tool the DRK salted earth ability (and several other things) along with the ping-pong pull/push of other abilities. Or put a hard cap on the number of DRK an alliance can have in play at the same time.
Or fix Purify. Make it resist pull/push as well as stuns. And for longer than 5 seconds.
1. Press stun before your opponent.
2. Press stun more often than your opponent.
3. Have the most DRK/DRG in play.
That's basically how every match feels now. PvP relies too heavily on stuns/crowd control.
Hoping they do some useful changes in 7.0 because Endwalker pvp is awful.
i agree with you it is a wonderful idea
Last edited by AriannaStormwake; 09-10-2023 at 11:38 PM.
Remove invulnerability from DRK limit break = problem solved.
There is no counter play against someone who can jump alone against an entire raid of 24 people and walk away like nothing.
Drks can mindlessly dive in to your respawn with LB up and CC your alliance because they aren't afraid of dying or make bad plays
i think instead of requesting nerfs on classes in one mode of pvp that would otherwise imbalance another it might be more productive to put forth any energy that youre (using this in the general sense) using to alter the current pvp to request the devs to split small scale and large scale hotbars/skills
I punish and kill DRGs like there is no tomorrow every time. Just wait for them to land and immediately stun them. The time for them to purify, if your team reacts, which happens a decent amount of times when it's literally one of the only targets right in the middle of your team, they're dead. They're very vulnerable when they land.Remove invulnerability from DRK limit break = problem solved.
There is no counter play against someone who can jump alone against an entire raid of 24 people and walk away like nothing.
Drks can mindlessly dive in to your respawn with LB up and CC your alliance because they aren't afraid of dying or make bad plays
If you want to make extra sure they die, use blota on WAR and stun immediately after. Or better, just use a MNK. Works like a charm.
I was talking about DRK, they enable DRGS to do their braindead plays.I punish and kill DRGs like there is no tomorrow every time. Just wait for them to land and immediately stun them. The time for them to purify, if your team reacts, which happens a decent amount of times when it's literally one of the only targets right in the middle of your team, they're dead. They're very vulnerable when they land.
If you want to make extra sure they die, use blota on WAR and stun immediately after. Or better, just use a MNK. Works like a charm.
Given how much AOE damage is thrown around this would essentially make DRK's LB a suicide attack, nor would this really change anything other than essentially making DRK the only job in pvp that doesnt have an LB.Remove invulnerability from DRK limit break = problem solved.
There is no counter play against someone who can jump alone against an entire raid of 24 people and walk away like nothing.
Drks can mindlessly dive in to your respawn with LB up and CC your alliance because they aren't afraid of dying or make bad plays
You would still see the salted earth plays, they would just use quietus and shadowbringer spam to assist their team.
It also doesn't even particularly matter if the DrK dies almost immediately, they already pulled people in to get oneshot by the Dragoon, their job is done. Trading 1 dead DrK for 6+ dead enemy players would still be pretty good value.Given how much AOE damage is thrown around this would essentially make DRK's LB a suicide attack, nor would this really change anything other than essentially making DRK the only job in pvp that doesnt have an LB.
You would still see the salted earth plays, they would just use quietus and shadowbringer spam to assist their team.
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