


I would also prefer to do cc over frontlines for moogle tomes.
Hope everyone is having a good time gamering. :O
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I assume that's the point – getting you to do the modes that you don't normally do, but need lots of people for a match.
Likewise, weighting the alliance raids so the ones usually avoided are now desirable, and the upper end of the levelling roulette is now more populated.


Except they are still terrible game modes, people just do it because of the event, once that's over with, it will be completely deserted again, this is uselessI assume that's the point – getting you to do the modes that you don't normally do, but need lots of people for a match.
Likewise, weighting the alliance raids so the ones usually avoided are now desirable, and the upper end of the levelling roulette is now more populated.
fix the problem itself, this is just a band aid
I know. That's why I said I dislike it. FL has a lot of issues and instead of solving said issues so people actually want to play it they're just going to attach rewards to it while not attaching rewards to CC, which people actually like.I assume that's the point – getting you to do the modes that you don't normally do, but need lots of people for a match.
Likewise, weighting the alliance raids so the ones usually avoided are now desirable, and the upper end of the levelling roulette is now more populated.
Once the event is over people will abandon FL again.
I'm all for using reward systems to force people to step out of their comfort zones and expand their horizons a bit. It's just in this particular case it's not really about that. The majority of people have really valid reasons for not wanting to participate in FL/RW.
Besides all of that... FL won't always be active. This means that when FL dies down, you won't be able to continue earning tomes via pvp.
Last edited by NekoMataMata; 08-28-2023 at 11:30 AM.
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