Quote Originally Posted by Shurrikhan View Post
I'd have to say Triple Kick (very high SkS, ultralow ping MNK in late Stormblood) was at least slightly harder and more deliberate in salvaging optimizations due to/around downtime than Optimal Drift is, but yeah, Blitz is a really solid mechanic in terms of its frequency of PB, and the timing of two extra GCDs per 80s respective to Twin's and Demo's durations.

I'd just like to see Blitz have more tangibly diverse options. Having all be precisely 1 GCD's length, after precisely 3 GCDs, in set trios, all to the effect of... just damage, done directly... is pretty lackluster. Blitz a superb fit that offers a lot to the surrounding rotational nuances through its filling that hole, but it's not a particularly interesting part in itself, imo.
I mean I don't see what more you'd want at this point. I'm always for interesting things but I find this interesting on its own since it plays across multiple variables in an overlay of buffs/dots to refresh and correct Nadi combinations to output. It's already ten times more interesting than mudras. And than what a lot of jobs actually offer now that I think about it (aka just press GCD/OGCDs out of CD during burst for a lot of them)...