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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Valence View Post
    However, nothing has yet come close to the rotational complexity and depth the new Blitzes provide in terms of constraints to play with
    I'd have to say Triple Kick (very high SkS, ultralow ping MNK in late Stormblood) was at least slightly harder and more deliberate in salvaging optimizations due to/around downtime than Optimal Drift is, but yeah, Blitz is a really solid mechanic in terms of its frequency of PB, and the timing of two extra GCDs per 80s respective to Twin's and Demo's durations.

    I'd just like to see Blitz have more tangibly diverse options. Having all be precisely 1 GCD's length, after precisely 3 GCDs, in set trios, all to the effect of... just damage, done directly... is pretty lackluster. Blitz a superb fit that offers a lot to the surrounding rotational nuances through its filling that hole, but it's not a particularly interesting part in itself, imo.
    (1)

  2. #2
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by VentVanitas View Post
    Chakra

    -SNIP-
    I feel like another thing worth noting about Chakra and most of its complaints is that pretty much all of them are very old in the context of this games development. Many have been present since Stormblood; when chakra was sloppily converted from being exclusively a downtime damage loss mitigation mechanism to being our secondary gauge, the fact that it that worked by RNG it was pretty widely criticized for running contrary to how Monk played on top of the myriad problems that its design had. They've alleviated certain problems with it, like how it was previously also completely party dependent on if you'd get procs and that you used to have a 5 Second Cooldown on Forbidden Chakra causing you to bleed chakras more often, but ultimately the problem of it being an RNG gauge that has no overhead for banking your procs has basically gone unaddressed despite there being now 2.5 expansions worth of people having the exact same complaints about it.

    Quote Originally Posted by Shurrikhan View Post
    I'd have to say Triple Kick (very high SkS, ultralow ping MNK in late Stormblood) was at least slightly harder and more deliberate in salvaging optimizations due to/around downtime than Optimal Drift is
    While true, Triple Tornado Kick was also completely unintuitive in no small part because the entire rotation was predicated on Tornado Kick's potency being bugged causing it to do significantly more damage than was intended, so there would basically be no way for a normal player to actually intuit it as a viable rotation.
    (1)
    Last edited by SpeckledBurd; 08-24-2023 at 07:24 AM.

  3. #3
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,643
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Shurrikhan View Post
    I'd have to say Triple Kick (very high SkS, ultralow ping MNK in late Stormblood) was at least slightly harder and more deliberate in salvaging optimizations due to/around downtime than Optimal Drift is, but yeah, Blitz is a really solid mechanic in terms of its frequency of PB, and the timing of two extra GCDs per 80s respective to Twin's and Demo's durations.

    I'd just like to see Blitz have more tangibly diverse options. Having all be precisely 1 GCD's length, after precisely 3 GCDs, in set trios, all to the effect of... just damage, done directly... is pretty lackluster. Blitz a superb fit that offers a lot to the surrounding rotational nuances through its filling that hole, but it's not a particularly interesting part in itself, imo.
    I mean I don't see what more you'd want at this point. I'm always for interesting things but I find this interesting on its own since it plays across multiple variables in an overlay of buffs/dots to refresh and correct Nadi combinations to output. It's already ten times more interesting than mudras. And than what a lot of jobs actually offer now that I think about it (aka just press GCD/OGCDs out of CD during burst for a lot of them)...
    (0)

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Valence View Post
    I mean I don't see what more you'd want at this point. I'm always for interesting things but I find this interesting on its own since it plays across multiple variables in an overlay of buffs/dots to refresh and correct Nadi combinations to output. It's already ten times more interesting than mudras. And than what a lot of jobs actually offer now that I think about it (aka just press GCD/OGCDs out of CD during burst for a lot of them)...
    Ideally... quite bit more, but more realistically, just... Blitz not necessarily requiring exactly 3 skills, and some further utility or situational value / further implications from certain Blitzes themselves (along with *maybe* some variations in their uptime cost).

    Again, I think Blitz is an incredibly efficient design. It's really good, and 8-per-80s (via sets of 4) free-form actions it's situated around is the best take we've had on PB (better even than 5-per-60). They're better than mudras (I do not give a damn about splitting ST | AoE actions) especially due to the impact of the GCD flow on Solar/Lunar priority, and every third PB being truly freely ordered alongside the two fixed orders is chef's kiss, but --also like mudras or Ikishoten or Kaiten of old-- there's definitely room to do more with them, and to good effect. Given the option, then... I would.
    (1)
    Last edited by Shurrikhan; 08-25-2023 at 11:03 AM.

  5. #5
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Valence View Post
    I mean I don't see what more you'd want at this point. I'm always for interesting things but I find this interesting on its own since it plays across multiple variables in an overlay of buffs/dots to refresh and correct Nadi combinations to output. It's already ten times more interesting than mudras. And than what a lot of jobs actually offer now that I think about it (aka just press GCD/OGCDs out of CD during burst for a lot of them)...
    Some connection/relationship with Chakra, a more tangible effect on our rotation/skills outside of burst, finding a way to incorporate lower level Blitz into the rotation somehow, etc. There's plenty that can be done with the mechanic for future changes.
    (1)