
Originally Posted by
Valence
MNK is kinda the only other job that relies on a semi freeform rotation with BLM, meaning that the rotation is a lot less constrained in its general flow than other types (fixed static rotations with no rng, or proc based priorities). The only concern is to keep dots and buff flowing and up, and it generates a lot of depth in what can be theorycrafted with it, or changed on the fly. BLM infamous non standard being the prime example of it, but MNK optimal drift and other more advanced shenanigans are a thing precisely because blitzes combined with PB allow for a very malleable freeform execution in order, and it can be, in my opinion, really galaxybrain as long as one doesn't just stick with the standard braindead rotation (or even more, the DK spamm meme, because like BLM, it's very well designed job in potency balance between abilities). This is, in my opinion, that makes the job have a very high ceiling if one tries to push it enough.
The intricacies of stances, especially when it comes to opo-opo vs stanceless, is elusive and hard to grasp to most newcomers to the job as well. On top of it, I feel that unless someone actually dedicates time (or just immediately clicks with it), the need to constantly at every GCD to wonder if one needs to refresh leaden fists, or disciplined fists, or demolish, on a fast paced recast, can be extremely overwhelming for most players, and I'm not even talking about making sure not to drop those during a blitz sequence.
I do think the blitzes feel extremely rewarding and it's one of the jobs that has the best flow/feel, but I do feel that the lack of guidelines confuse a lot of players more than anything, much like BLM but to a lesser degree.
If anything, I'm actually surprised that MNK so far has proven to be the only job rework that hasn't butchered its difficulty and/or intricacies, unlike MCH and SMN.