Quote Originally Posted by Absurdity View Post
As did I and I'm seeing more similarities than I would like. In my previous post I even forgot to include the copious amounts of "do nothing while you wait for timers to tick down on some building", be that for building, upgrading or resource generation.

Although I guess that feature could've just as easily been taken from any terrible mobile or facebook game.
Again the issue here is that IS isnt part of endgame power progression. Which was the real kicker for why Garrisons ultimately failed as part of the endgame where players were forced to do it. This anaolgy with WoD only half works with the argument presented.

But in terms of contentdesign then yeah IS is just a worse version of garrisons. But its saving grace is that its just a passing optional thing and it should stay that way.

It does need more substantial depth and activity besides factory management though like put some various mini-games or something