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  1. #331
    Player
    Iscah's Avatar
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    Nov 2017
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    14,175
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    As a new player on healer you couldn’t mess up an alliance raid if you tried because someone is always keeping 100% uptime on medica 2 for literally zero reason
    Probably someone who is being extra-attentive because they are trying not to mess up at healing the alliance raid.

    Also, in my experience, it's only high-level players who want you to use the spell as little as possible. More casual players want you to keep it up full time, and a fair few of them need it.
    (2)
    Last edited by Iscah; 08-24-2023 at 07:47 PM.

  2. #332
    Player Noumenon's Avatar
    Join Date
    Aug 2023
    Posts
    217
    Character
    Noumenon Noumenon
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Atelier-Bagur View Post
    The Diabolos fight is still the most chaotic normal alliance raid fight that we've gotten imo. At least 2nd phase where there's so much crap to watch out for and anyone hitting those dark spheres will most likely bounce to a player affecting them and create a string of oopsy daisies.

    Its awesome
    Agreed. And yet... people are saying that is not "midcore". Apparently TA and DA are now "hardcore" fights.
    (1)

  3. #333
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,407
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    As a new player on healer you couldn’t mess up an alliance raid if you tried because someone is always keeping 100% uptime on medica 2 for literally zero reason
    I use medica 2 in alliance raids exactly because of new or casual players. Context please. I’d rather have a buffer to someone not dying and losing their dps IF I notice a few players getting hit by mechanics. So there isn’t “no reason” if there are new players getting hit.

    Now if everyone is a player who has run the raid 1000 times it’s not necessary, but no need to sound so elitist and judgmental. Different pug groups call for different approaches.
    (6)

  4. #334
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,407
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    The implication that CT at any level of scaling is hard is the problem

    CT was never hard even when it was properly scaled in ARR, however there is a difference between “there are actually mechanics” and “12 striking dummies in a row”, nobody should be scared off by the difficulty of CT being properly scaled

    And since when has healing and tanking in casual level 50 required more than 2 brain cells
    And yet people die in arr raids all the time to mechanics they don’t know. I see this all the time. Some of your posts are just so self absorbed and only relevant to jaded players who’ve run the content a million times.
    (8)
    Last edited by ZephyrMenodora; 08-24-2023 at 08:13 PM. Reason: Autocorrect typo

  5. #335
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,012
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    I’m totally happy to be called a jaded veteran if we are discussing dying constantly in ARR alliance raids requiring high uptime of medica 2 being seen as a good thing that should be encouraged

    ARR alliance raids have 3 instakill mechanics (I’m not counting Cerberus fail condition) and all give you plenty of time and context clues to resolve them (plus let’s not even mention the fact that if you can’t figure out why everyone else is standing behind the ice that’s kinda on you), MMO’s are about trial and failure and improvement, asking them to not sync CT to its PROPER level because it may wall new players is just a level of babying that is basically the foundation for what’s wrong with the design philosophy behind this game

    It’s okay to die to a mechanic you don’t know, nobody minds safety heals (that does not mean casting medica 2 when medica 2 has 12 seconds left on its HOT) people should be encouraged to die and learn mechanics organically, not take away the ability to die to a mechanic, it’s like you don’t even want to play an MMO

    Again if this makes me a self absorbed jaded veteran I’ll take that title, I’ve died in mechanics on normal raids millions of times, I learn from it, I don’t get embarrassed or defensive, even when a more competent person drags me through my first clear of the nier raids, isn’t that the attitude we should be encouraging, die and learn from your mistakes, not make it impossible to die
    (8)

  6. #336
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,407
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    I’m totally happy to be called a jaded veteran if we are discussing dying constantly in ARR alliance raids requiring high uptime of medica 2 being seen as a good thing that should be encouraged

    ARR alliance raids have 3 instakill mechanics (I’m not counting Cerberus fail condition) and all give you plenty of time and context clues to resolve them (plus let’s not even mention the fact that if you can’t figure out why everyone else is standing behind the ice that’s kinda on you), MMO’s are about trial and failure and improvement, asking them to not sync CT to its PROPER level because it may wall new players is just a level of babying that is basically the foundation for what’s wrong with the design philosophy behind this game

    It’s okay to die to a mechanic you don’t know, nobody minds safety heals (that does not mean casting medica 2 when medica 2 has 12 seconds left on its HOT) people should be encouraged to die and learn mechanics organically, not take away the ability to die to a mechanic, it’s like you don’t even want to play an MMO

    Again if this makes me a self absorbed jaded veteran I’ll take that title, I’ve died in mechanics on normal raids millions of times, I learn from it, I don’t get embarrassed or defensive, even when a more competent person drags me through my first clear of the nier raids, isn’t that the attitude we should be encouraging, die and learn from your mistakes, not make it impossible to die
    Well there is the difference. I view my job as a healer to prevent death where I am able. They don’t need to die constantly to learn from being hit. It’s more taxing on the raid to rez constantly over casting a gcd heal.

    You sound like a terrible healer who lords healing over new players so they die.
    (7)

  7. #337
    Player
    VelKallor's Avatar
    Join Date
    Jan 2021
    Location
    Limsa Lominsa
    Posts
    2,590
    Character
    Vel Kallor
    World
    Kujata
    Main Class
    Red Mage Lv 100
    I’m totally happy to be called a jaded veteran if we are discussing dying constantly in ARR alliance raids requiring high uptime of medica 2 being seen as a good thing that should be encouraged
    More heals keeping people topped up is...a bad thing?

    , MMO’s are about trial and failure and improvement, asking them to not sync CT to its PROPER level because it may wall new players is just a level of babying that is basically the foundation for what’s wrong with the design philosophy behind this game
    So youd rather see new players hit a brick wall and quit?

    i mean we've already heard another player here say they dont give a toss , if its too hard for them too bad so sad theres the door? Are you trying to INCREASE the churn rate?
    (4)

  8. #338
    Player
    Supersnow845's Avatar
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    Aug 2021
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    Gridania
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    7,012
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by VelKallor View Post
    More heals keeping people topped up is...a bad thing?



    So youd rather see new players hit a brick wall and quit?

    i mean we've already heard another player here say they dont give a toss , if its too hard for them too bad so sad theres the door? Are you trying to INCREASE the churn rate?
    You dying in CT is not going to wall anyone because it’s an alliance raid, that’s the entire point; but yes (and quote me on this till the end of time I know you of all people will), if you are getting hard walled by the difficulty of CT in its current form you shouldn’t be allowed to progress, games should expect a level of sloping competency, hell even single player games require it, why is 14 the only game that people who don’t want to interact with the systems should be given a free pass, you certainly aren’t clearing FFVI having terra stand there and spam cure all day

    I for one am not the producer so I don’t make money off this game, so yes in my opinion having 500k people who don’t have a heart attack at non nerfed CT is better than 1.3 million who can’t handle the original CT AS IT WAS DESIGNED, call me a gatekeeper I’ve really stopped caring

    Quote Originally Posted by ZephyrMenodora View Post
    Well there is the difference. I view my job as a healer to prevent death where I am able. They don’t need to die constantly to learn from being hit. It’s more taxing on the raid to rez constantly over casting a gcd heal.

    You sound like a terrible healer who lords healing over new players so they die.
    No I’m someone who acknowledges that death in this game isn’t a bad thing and we can learn from it, I won’t stop casting medica 2 to let someone die, I just acknowledge that if you barely do any damage because you are sitting there spamming medica 2 you are a net drain on the raid
    (10)

  9. #339
    Player
    Toutatis's Avatar
    Join Date
    Dec 2021
    Posts
    1,020
    Character
    Marshmallow Puff
    World
    Excalibur
    Main Class
    Warrior Lv 82
    Quote Originally Posted by Jojoya View Post
    I would definitely expect something like Hector's Voidcast guide to get multiple repeat views as groups are trying to figure out what to do.
    Also let’s add that PF often refers to Hector’s strats. Personally I only look at his guides because of that. I always go blind first as it’s much more interesting.
    (1)

  10. #340
    Player
    VelKallor's Avatar
    Join Date
    Jan 2021
    Location
    Limsa Lominsa
    Posts
    2,590
    Character
    Vel Kallor
    World
    Kujata
    Main Class
    Red Mage Lv 100
    if you are getting hard walled by the difficulty of CT in its current form you shouldn’t be allowed to progress,
    You and 23 others who determine if you get past it or not. Or had you forgotten that small fact? I am not saying there should not be a challenge, I am saying that you MUST BALANCE THIS with the fact CT isnt extreme, isnt savage, isnt ultimate, is story content that is and should be able to be cleared by players with varying skill levels.

    CT is now mandatory for MSQ and should be treated as such. You just want to make it "harder" for its own sake and have not taken any time to consider other factors that also come into game and encounter design.

    you certainly aren’t clearing FFVI having terra stand there and spam cure all day
    FF 16 is single player , is not pay to play, is not an MMO. Apples and oranges.

    call me a gatekeeper I’ve really stopped caring
    Yes. You are.

    I just acknowledge that if you barely do any damage because you are sitting there spamming medica 2 you are a net drain on the raid
    A healer, heals, and does dps in downtime. A healers primary role is to heal, better more medica 2 than more resurrect. I see zero issue with a healer making sure their entire group stays up for the encounter.

    So they overheal. Who cares? Isnt a player with full health better than one at 10%? Id say it is.

    So Supersnow, Ill ask the obvious question "make it harder"...why? To what end?

    To achieve what? To accomplish what? To "weed out the unworthy"? "Kick out the bads??"

    In short:

    What is the exact reason you want this change? What is the purpose and what is the expected result you want?
    (3)
    Last edited by VelKallor; 08-24-2023 at 09:19 PM.

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