Quote Originally Posted by VelKallor View Post
More heals keeping people topped up is...a bad thing?



So youd rather see new players hit a brick wall and quit?

i mean we've already heard another player here say they dont give a toss , if its too hard for them too bad so sad theres the door? Are you trying to INCREASE the churn rate?
You dying in CT is not going to wall anyone because it’s an alliance raid, that’s the entire point; but yes (and quote me on this till the end of time I know you of all people will), if you are getting hard walled by the difficulty of CT in its current form you shouldn’t be allowed to progress, games should expect a level of sloping competency, hell even single player games require it, why is 14 the only game that people who don’t want to interact with the systems should be given a free pass, you certainly aren’t clearing FFVI having terra stand there and spam cure all day

I for one am not the producer so I don’t make money off this game, so yes in my opinion having 500k people who don’t have a heart attack at non nerfed CT is better than 1.3 million who can’t handle the original CT AS IT WAS DESIGNED, call me a gatekeeper I’ve really stopped caring

Quote Originally Posted by ZephyrMenodora View Post
Well there is the difference. I view my job as a healer to prevent death where I am able. They don’t need to die constantly to learn from being hit. It’s more taxing on the raid to rez constantly over casting a gcd heal.

You sound like a terrible healer who lords healing over new players so they die.
No I’m someone who acknowledges that death in this game isn’t a bad thing and we can learn from it, I won’t stop casting medica 2 to let someone die, I just acknowledge that if you barely do any damage because you are sitting there spamming medica 2 you are a net drain on the raid