Quote Originally Posted by Supersnow845 View Post
I don’t think “returning the content to the level it was actually designed at” counts as making it harder in a functional sense

CT is barely even a raid, it’s a set of striking dummies because we’ve ilvl inflated it to hell and back
Because it's ARR content. ARR content shouldn't be hard, it's years and years old and is mandatory. The goal is to get players to stick around, not force them out.

The game starts picking up in difficulty in Stormblood, with Shadowbringers dungeons being much harder than what came before them while leveling. Endwalker dungeons feels like they're easier than Shadowbringers stuff as players are more skilled by then and have their kits almost or fully unlocked at that point.

We also don't need to create even more reasons to scare players away from tanking/healing as those are the roles that require the player to be proficient while DPS jobs can afford to make a lot more mistakes while leveling.