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Thread: I miss HW

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  1. #1
    Player
    Valkyrie_Lenneth's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Lynne Asteria
    World
    Jenova
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    Viper Lv 100
    Quote Originally Posted by Nebelheim View Post
    I agree im not saying it was a perfect period but i still genuinely enjoyed it. The world and the game still felt like an mmo with a sense of exploration and learning the jobs i played. I think there are improvements in modern ff14 that has benefitted the game but i also think if they kept heavasward style of gameplay with todays modern improvements to me i think it would still be a good game. I loved the gameplay and medieval and high fantasy stuff of the expansion and exploring the zones for the first time since it was the first expansion with flying.

    A lot of what made early XIV feel like an MMO was no PF and no world travel. That addition has rather made it feel less like an MMO, but its QoL for many.


    you used to not be able to just queue up for EX fights or raids, had to have full parties, and then go to the entrances (for raids anyway, EX fights just didn't let you queue DF)


    I don't think crafting in HW was difficult, it was just tedious. I hated crafting and I could still do it. Everyone says it required skill, but you could macro all of it. Even melding was possible for non-crafter mains, as I was able to and I didn't have tons of gil back then.


    I think a lot of the "complexity" of HW is overblown. Job balance was terrible because of the damage type debuffs. PLD was unwanted in raids because DRK had magic def CDs and every tankbuster in Alexander was magic based.



    Some call that fun but I just found it boring. I didn't like the way DRK played back then, I liked how PLD played.
    (3)
    Last edited by Valkyrie_Lenneth; 08-23-2023 at 12:25 PM.

  2. #2
    Player
    Nebelheim's Avatar
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    May 2014
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    Ul'dah
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    Character
    Lilisette Lufaise
    World
    Leviathan
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    A lot of what made early XIV feel like an MMO was no PF and no world travel. That addition has rather made it feel less like an MMO, but its QoL for many.


    you used to not be able to just queue up for EX fights or raids, had to have full parties, and then go to the entrances (for raids anyway, EX fights just didn't let you queue DF)


    I don't think crafting in HW was difficult, it was just tedious. I hated crafting and I could still do it. Everyone says it required skill, but you could macro all of it. Even melding was possible for non-crafter mains, as I was able to and I didn't have tons of gil back then.


    I think a lot of the "complexity" of HW is overblown. Job balance was terrible because of the damage type debuffs. PLD was unwanted in raids because DRK had magic def CDs and every tankbuster in Alexander was magic based.



    Some call that fun but I just found it boring. I didn't like the way DRK played back then, I liked how PLD played.
    It just seems you think that the people who genuinely like certain parts of that era are insane or lying about enjoying it because you found it boring or are making it up for enjoying it. Or that people only think they enjoy it because there looking back on it with nostalgia.
    (3)
    Last edited by Nebelheim; 08-23-2023 at 09:39 PM.