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  1. #1
    Player
    Fyrebrand's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,188
    Character
    Friel Wyndor
    World
    Siren
    Main Class
    White Mage Lv 100
    You know what I would like to see more of, are encounters where even if you know the mechanic coming up you don't necessarily know the exact AoE pattern you'll have to deal with. Some of the Nier fights are great examples of this, where you have to watch the boss animation for tells of where the attack is going to take place. The bosses in Aglaia have some good moments of this too, especially the last battle where the colour of the background denotes which AoE is actually going to occur. I think a lot of people still don't understand how the yellow stack marker versus the blue circles actually works, lol.

    Castrum Abania had that boss who changed elemental attunements, so you had to pay attention to which element you had to charge up with yourself or face the consequences. I still saw players who struggled to figure that out, before they completely changed how the boss works that is.

    Another thing I'd like to see, and I say this all the damn time, is to rebalance item level scaling so that you can't just ignore mechanics and stand in AoEs all day long. I see it all the time, where someone clearly doesn't know the mechanics and doesn't care, and by the time the fight is over they still don't know and still don't care. And they aren't even new. This goes for dungeons, as well as raids, and yes I mean Crystal Tower as well. Whole mechanics are literally not ever seen anymore because the boss is dying before it can get to the real "tricky" phase. Again, back to Aglaia, if these bosses live long enough they will start to mix things up and give us more difficult variations on their abilities that WILL consistently get people killed, but we never see these phases anymore because players are so overpowered that the boss just melts long before we're even close to that point.

    Quote Originally Posted by Iscah View Post
    Different tastes for different styles of game. Correctly remembering what comes next and being in the correct position to deal with it has its own sense of satisfaction.
    This is also true. It can be fun to showboat and take educated risks during times when you know it's relatively safe to do so. Maybe I won't hard cast Medica II after a raidwide because I know there's not another raidwide coming up right after, and Assize is coming off cooldown soon. Maybe I let the tank take a few extra hits while I take time to Raise somebody, because I know there's not another tankbuster that could happen randomly. Part of being a healer is planning and thinking ahead. I can't do that if I literally have no way of knowing what might be happening in the next few seconds.

    By contrast, most first-timers to any given fight have no idea what the boss can do, or what order it will do it in. So, this whole randomized mechanics order system would literally make no difference to them.
    (1)

  2. #2
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,070
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Fyrebrand View Post
    I think a lot of people still don't understand how the yellow stack marker versus the blue circles actually works, lol.
    It's just one or the other goes off, isn't it? But if that's all it is, then it doesn't really matter enough if three people are standing away from the stack.

    The blue circles are always messy with multiple people not trying to run into each other. Needs everyone to agree to a simple "run clockwise" beforehand or something.

    Maybe it would be better to have a yellow marker and a blue marker and one is a stack while the other deals damage to everyone in range, or something.


    Quote Originally Posted by Fyrebrand View Post
    Again, back to Aglaia, if these bosses live long enough they will start to mix things up and give us more difficult variations on their abilities that WILL consistently get people killed, but we never see these phases anymore because players are so overpowered that the boss just melts long before we're even close to that point.
    Last I saw, we are dangerously close to not even seeing the Balance phase any more, unless Nald'thal's health stalls at 0.1% before it happens.

    I'm also sad that Azeyma never gets to do the "find the one quarter that won't go up in flames" attack.


    Quote Originally Posted by Fyrebrand View Post
    By contrast, most first-timers to any given fight have no idea what the boss can do, or what order it will do it in. So, this whole randomized mechanics order system would literally make no difference to them.
    I think that's a big factor as well. A lot of the people unhappy with the game are the ones learning high-level duties where everything is planned out and everyone has a map of what is happening next in a battle they've rigidly learned over and over.

    People playing for the first time, or in roulettes, don't have that coordination and probably aren't pulling off a perfect burst in a perfect window of rehearsed timing. They're just scrabbling along trying to get through the fight and press things when they light up. And healing in non-high-level content is regularly a frantic business because neither the team nor necessarily the healer have total understanding of how the fight goes – and even if they individually do, they're going to have to adjust to the ones who don't.
    (1)