The ability to move waymarks during combat was a feature of high value, but people used it in a way that negatively impacted the game so it was taken away.
I doubt SE would actually disable DC travel, but if they did I would have no sympathy for players having to lay in the bed that they made.
Imagine if they made an FC buff that is just a +5 to all loot rolls.





The ability to move waymarks during combat was abusable in ways that greatly reduced the difficulty of content that was intended to be difficult, and there was no way to eliminate that possibility of abuse except to take it away entirely, so of course it was taken away. DC travel doesn't directly affect the difficulty of fights, just how quickly one can assemble a party in PF or DF, and that can be partly or mostly fixed without taking the feature away entirely.
Error 3102 Club, Order of the 52nd Hour
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