You're responding to a comment about WoW issues, not FFXIV DC travel. Wires crossed there. DC travel is just a "this is why we can't have nice things" moment by the community.The DC travel issue isn't something that QA would have caught because it's not a bug. It's players using the system in a way that SE did not anticipate.
I'm not certain it's something that any development team would have anticipated. They're thinking about what the system is intended to accomplish.
Players are the ones who think in terms of "how can I use this to my greater advantage" . Get a couple of hundred players together for a brainstorming session so they can bounce ideas around and they would have hit on all players congregating on a single data center before long.
Last edited by SquishyPlushie; 08-22-2023 at 05:32 PM.





The ability to play with friends on other DCs is a feature of high value. Disabling it outright would do more harm than good, even with the PF issues.
They could mitigate it by only allowing people to post listings on their home DC. There would still be people switching DCs to look for PFs to join, but without the ability to create new PFs more people would stay on their home DCs.The DC travel issue isn't something that QA would have caught because it's not a bug. It's players using the system in a way that SE did not anticipate.
I'm not certain it's something that any development team would have anticipated. They're thinking about what the system is intended to accomplish.
Maybe also only allow people who are on their home DC can queue their party, so at least one person has to be from the DC. This further addresses queue starvation problems on lower population DCs where people leave just for faster queues.
The DC travel feature is great for playing with friends who are on other DCs. The problems we're currently facing with DC visit are primarily a side effect of people using DC travel not to play with friends on other DCs but just to leave their DCs. Leaving because of fewer PF listings or slower queue times only decreases the PF listings and increases queue times even more, making more people leave because of fewer PF listings or slower queue times.
Last edited by Rongway; 08-22-2023 at 05:44 PM.
Raiders gathering in one data center which you can access easily is bad.




^i can imagine that would just make it worse, there is already way too many people who will join parties but won’t make them, people will still flood to aether because of its dubious reputation and now you just have the same number of people trying for less parties (this may even give the feeling that parties fill faster so even further encourage moving to aether)
Or alternatively it may just encourage people to actually transfer to aether





I see it unlikely that they'll disable DC Travel just because of high end PF. There are many other reasons people DC Travel.
Maybe they can utilize the carrot and focus on incentives for staying on your DC. But they'll need to be good enough to mitigate the advantages that players are seeing now. Either that, or they can implement the stick like I've seen some suggest and give penalties or not being on your home DC in regards to PF. One suggestion I saw was that only someone from the home DC can start a PF. So that way people can still have the other reasons they use DC Travel but mitigate some of the effect on the PFs.

i'm sorry but the prisoner's dilema has niting to do with that. i guess you wanted us to know you just had econ101




But they should have,
This is just Diadem Dino Island and Eureka Anemos Fate Train again. People always do this and the devs are always surprised by it >.>
It’s a good thing not to answer your enemies. I scarcely ever do. Perhaps Emily is more like me than I am like myself. Perhaps she would rather not answer her friends, even. She keeps it all in her heart.




I played anemos on content and I still have no idea how the devs expected people would interact with anemos considering they made it very clear they didn’t like fate trains
But the way they made pagos to break up fate trains also makes the only other feasible way I can imagine the devs thinking eureka working (that of 20 or so small groups each trying to pop a different fate) is also ruined by the fact that pagos NM’s block each other from spawning
Between the hostility towards how the playerbase interacted with anemos and how they designed pagos I have literally zero idea how the devs wanted us to interact with eureka
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