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  1. #261
    Player
    Post's Avatar
    Join Date
    Oct 2015
    Posts
    481
    Character
    Larc Grumbles
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    I'm still pissed that we didn't get a Bozja duel level difficulty version of the capstone 6.0 duty.

    What was all that developer practice even for?
    (3)

  2. #262
    Player
    Wilford111's Avatar
    Join Date
    Jul 2017
    Posts
    676
    Character
    Faux Ears
    World
    Hyperion
    Main Class
    Warrior Lv 100
    Some people enjoy hard games, some enjoy easy games. I enjoy a little bit of both.

    Here's a wild idea, why not incorporate various different content in each expansion with a range of different difficulties, so that every player is satisfied?
    (3)

  3. #263
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,680
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    ^once again that is exactly what we are asking for

    There is an absolute gulf where the midcore content should be this expansion
    (8)

  4. #264
    Player ChonkGoblinSuprem's Avatar
    Join Date
    Aug 2023
    Location
    Ul’dah
    Posts
    201
    Character
    Kevin Foobar
    World
    Famfrit
    Main Class
    Fisher Lv 55
    Quote Originally Posted by Silberzerox View Post
    Fun fact about Gameforums. Only around 10-15% of all players regulary using/visiting the Forum. For FFXIV i would guess it’s even less than 10%. 90% of these players never leave a comment,around 10% do leave a comment/reaction. In other words,this forum represents less than 1% of all players. ^^
    But Silberzerox, did you know that these brave posters are the Gods’ chosen voice of the silent majority?
    (2)

  5. #265
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,534
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Post View Post
    It was nerfed relatively quickly, but not to the state of 'cleared well before the second wall' most players were familiar with. That came from ilvl maxing, job potency creeping and direct hit advent.

    It ALWAYS allowed players to respawn at any point, though, individually, and included shortcuts the whole way.
    I meant in regards to a total party wipe, which was very easy to do before the changes.

    Quote Originally Posted by Supersnow845 View Post
    Once again field content sets the bar high for what content should be in this game
    They're talking about the Dun Scaith Diabolos fight. That isn't field content. Even says "alliance raid" in the quote. I know you're all about field content but XIV had memorable fights before all that came out. And quite a few of them were much harder when they launched and have gotten easier over time with ilevel creep but still have mechanics like that one that can trip the raid up.
    (2)

  6. #266
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,680
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by TaleraRistain View Post
    I meant in regards to a total party wipe, which was very easy to do before the changes.



    They're talking about the Dun Scaith Diabolos fight. That isn't field content. Even says "alliance raid" in the quote. I know you're all about field content but XIV had memorable fights before all that came out. And quite a few of them were much harder when they launched and have gotten easier over time with ilevel creep but still have mechanics like that one that can trip the raid up.
    Oh that’s fair the use of second phase tripped me up because I forgot that diablos has 2 phases, I still think that the diablo armament is a better example of normal content difficulty but I’m willing to take the L on quoting a thing I didn’t read correctly

    And yes I know what those fights were on launch, if you can remember the fact that I talk about field content a lot surely you can remember how I’m a legacy player, you don’t have to preach launch dun scaith difficulty to me
    (2)

  7. #267
    Player
    Avatre's Avatar
    Join Date
    Jul 2017
    Posts
    2,852
    Character
    Avatre Drakone
    World
    Cactuar
    Main Class
    Dancer Lv 100
    Ideally, the MSQ should progressively get harder the further into the game you are. The way it is now, it's the same as level 50 dungeons. which aren't a challenge by the time you unlock them, all the way to end game. Very little threat in any part of the MSQ outside of the odd duty where you are controlling a NPC for it, and even then not very hard.

    Part of the problem is trying to make everything 100% access able to anyone, and everyone. Not everyone can do all activities they want to in real life without actually putting effort in, yet here we are not even needing to put in any effort for anything outside of savage/ultimates, and the odd extreme(admittedly I haven't been doing extremes for this expansion really...)
    (5)

  8. #268
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by Supersnow845 View Post
    Once again field content sets the bar high for what content should be in this game

    I’d also argue TA’s temperature mechanic killing you instantly for a failure and twice come ruin on DRN’s attacks alongside diablos are the perfect examples of that midcore difficulty we should be aiming for
    Dungeon bosses should be midcore. I gave an example with Mist Dragon at The Burn because it also had challenge mostly due to its punishing attacks.
    (5)

  9. #269
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,314
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Rolder50 View Post
    I'm in this category. I don't have the time or energy to push the super difficult content like Ultimate, but I DO want some content that at least makes me think. Which FF14 is severely lacking in.
    This is how I feel. I'm past the point in my life where I have time to coordinate with other people and schedule my life around progging. Most content for a long-time player like me is only really challenging the first couple times doing it. After that because most of these encounters are memory-based, once you know the patterns it's very simplistic. So most players who plan on doing content more than once or twice, which most do because it takes more than 2 runs to finish gear, will find the game easy very early into each patch.

    As a healer it's a bit sad how choreographed when I need to use heal OCDs. Just very simple and not super exciting, unless I get new/bad players which makes it more fun.
    (5)

  10. #270
    Player
    Heh's Avatar
    Join Date
    Mar 2022
    Posts
    101
    Character
    He He
    World
    Tonberry
    Main Class
    Reaper Lv 100
    I enjoy chilling most of the times than struggling
    (4)
    Quote Originally Posted by Heh View Post

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