Ahhh, gotcha. Read it as an exaggerative turn on "Casters were (centered around) RNG (random number generation / chance)." Alas, same acronym.




I cannot even invent a justification for why shake needs a regen on it, it’s already better than percentage mitigation because shields don’t have diminishing returns



Now that jobs are more fleshed out I really don't see why Cross-skills couldn't come back in some form, as long as you kept it to utility moves or mobility I think it be a welcome change. This games severe hatred for player expression is whats making the combat become so dull.
Bozja is so interesting because Lost Actions and Essences allow for alternate playstyles that you can customize for the encounter, more mobiltiy for the fights that are more hectic.
Bring more sustain or mit if something hits hard, or go for some dumb strategy of combined actions that gives insane damage outputs, its probably the most interesting this game gets.
I wish the core game could capture even a fraction of this level of customization and freedom, instead we get a bunch of jobs that play almost the same all melding for Critical Hit, and Critical Hit 2.
And anyone who thinks "well a meta would develop and you wouldn't be allowed to bring what you want!" is part of the problem of how we got here.
Tbf, they kinda do, at least to same effect as %mitigation does. Percentile mitigation's "diminishing returns" still have unreduced additive increases to eHP, they just don't synergistically produce a product greater than their sum. But, neither do shields.
The main issue is that flat increases synergize with scalars and vice versa, while neither synergizes with itself.
I'm curious, which two buttons - no more - does WAR press to outdamage GNB? Are you talking AOE or single target?
I do agree WAR is OP right now, but this is another example of that hyperbole defeating your own arguments.



It doesn't defeat any argument, everyone with common sense understands he simply meant that WAR is laughably easy compared to GNB. Nothing more or nothing less.




It does tend to become self-defeating, though. When you describe things absurdly, it makes rational people take you less seriously and as someone not interested in an honest, productive discussion. The person just comes off in a case like this as bitter.


There's no such thing as a productive discussion on a forum that the devs are purposely ignoring, it's all just pointless quibbling or back-patting each other or spitballing ideas that will never be seen by anyone with power to make changes.
How dare someone be bitter from being ignored and having the things he enjoys slowly lobotomized away.The person just comes off in a case like this as bitter.
he/him



On the one hand, I can see why people take issue with blatant exaggerations in regards to classes etc. It doesn’t really help the argument at the end of the day.
On the other hand, a lot of the situations we find ourself in literally are absurd lol. Role responsibilities are a commonly cited example lol (we have 3 roles, 1 is dps, 1 is dps, and 1 is…dps lol). Especially if they’ve been playing for a while (i.e starting 2.0 etc), it’s hard not to become negative when you see the same mistakes repeated over, and over, and over…and over lol (even when the entire playerbase warned them they were making a mistake)
Yup.
This is why I say all the time not to be hyperbolic. WHY say "two buttons" when it's seven? If it's NOT two, why say two? Either you think two makes your case stronger than seven (and, let's be real, THAT IS why people do this), or it's irrelevant to the point you shouldn't have mentioned it in the first place.
Yes, if your argument is based on 2 buttons being able to out-DPS 9, it's relevant when it's actually 7 and not 2. That DOES defeat his argument. "laughably easy" is a subjective measure. Legitimately, until just recently when I played it a lot more, I found GNB easier than WAR. I still find it comparable. Maybe I'm wired differently, but GNB I don't find terribly difficult to play and I like how most of it meshes together well.
If you mean an argument, make the argument you mean. If you don't mean something, or something isn't relevant to your argument, then don't put it in as part of your argument. It invites people to challenge it. AT BEST, if it wasn't a keystone of your argument, it leads to a distraction. AT WORST, if it was a keystone of your argument, now you have to try and shift the goalposts and do other intellectually dishonest things to salvage your overstated initial argument.
All of which could be avoided by just not being hyperbolic in the first place.
.
EDIT: To lay it out:
WAR: Heavy Swing, Maim, Storm's Path, Storm's Eye, Infuriate, Onslaught, Upheaval, Inner Release, Primal Rend
GNB: Keen Edge, Brutal Shell, Solid Barrel, Gnashing Fang, Continuation, Burst Strike, Rough Divide, Bow Shock, Sonic Break, Blasting Zone, Double Down, No Mercy, Bloodfest
WAR total: 9
GNB total: 13
Is WAR generally easier for most people? Yes.
Is WAR 2 buttons? No.
Is GNB a lot more buttons than WAR? Meh...depends on the player. It's ~45% more than WAR (or WAR is 70% of, or 30% less than, GNB), but 45%, in this case, is "4". Is 4 buttons a lot of buttons? Considering every Healer has 4-6 damage buttons and people say all the time that's nothing, apparently not.
I'll also note the person didn't say how many GNB had to suggest a % difference that would be "too much", so the % argument isn't really relevant there.
Point is: IF YOU DON'T WANT TO HAVE THIS DISCUSSION, don't start it and then get annoyed when people go down that rabbit hole.
Last edited by Renathras; 08-22-2023 at 08:49 AM. Reason: EDIT typo
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