Page 3 of 7 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 65
  1. #21
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,891
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Rolder50 View Post
    I might be misinterpreting you here, but OP meant "Ranged became casters" as in, both MCH and BRD had skills that gave them cast times, hence making them casters.
    Ahhh, gotcha. Read it as an exaggerative turn on "Casters were (centered around) RNG (random number generation / chance)." Alas, same acronym.
    (2)

  2. #22
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,908
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Rolder50 View Post
    It's especially mind boggling that they have been giving Warrior even MORE healing in the EW patches. Like why in the heck does Shake it Out need a healing over time component?
    I cannot even invent a justification for why shake needs a regen on it, it’s already better than percentage mitigation because shields don’t have diminishing returns
    (10)

  3. #23
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,452
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Now that jobs are more fleshed out I really don't see why Cross-skills couldn't come back in some form, as long as you kept it to utility moves or mobility I think it be a welcome change. This games severe hatred for player expression is whats making the combat become so dull.

    Bozja is so interesting because Lost Actions and Essences allow for alternate playstyles that you can customize for the encounter, more mobiltiy for the fights that are more hectic.
    Bring more sustain or mit if something hits hard, or go for some dumb strategy of combined actions that gives insane damage outputs, its probably the most interesting this game gets.

    I wish the core game could capture even a fraction of this level of customization and freedom, instead we get a bunch of jobs that play almost the same all melding for Critical Hit, and Critical Hit 2.

    And anyone who thinks "well a meta would develop and you wouldn't be allowed to bring what you want!" is part of the problem of how we got here.
    (9)

  4. #24
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,891
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Supersnow845 View Post
    I cannot even invent a justification for why shake needs a regen on it, it’s already better than percentage mitigation because shields don’t have diminishing returns
    Tbf, they kinda do, at least to same effect as %mitigation does. Percentile mitigation's "diminishing returns" still have unreduced additive increases to eHP, they just don't synergistically produce a product greater than their sum. But, neither do shields.

    The main issue is that flat increases synergize with scalars and vice versa, while neither synergizes with itself.
    (0)

  5. #25
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    presses 2 buttons to do more than GNB whos rotation is harder than half the DPS
    I'm curious, which two buttons - no more - does WAR press to outdamage GNB? Are you talking AOE or single target?

    I do agree WAR is OP right now, but this is another example of that hyperbole defeating your own arguments.
    (1)

  6. #26
    Player
    Deo14's Avatar
    Join Date
    Jul 2022
    Location
    In your walls
    Posts
    504
    Character
    Thea Shinri
    World
    Raiden
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Renathras View Post
    I'm curious, which two buttons - no more - does WAR press to outdamage GNB? Are you talking AOE or single target?

    I do agree WAR is OP right now, but this is another example of that hyperbole defeating your own arguments.
    It doesn't defeat any argument, everyone with common sense understands he simply meant that WAR is laughably easy compared to GNB. Nothing more or nothing less.
    (18)

  7. #27
    Player
    Striker44's Avatar
    Join Date
    Jan 2022
    Location
    Uldah
    Posts
    1,170
    Character
    Elmind Exilus
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Deo14 View Post
    It doesn't defeat any argument, everyone with common sense understands he simply meant that WAR is laughably easy compared to GNB. Nothing more or nothing less.
    It does tend to become self-defeating, though. When you describe things absurdly, it makes rational people take you less seriously and as someone not interested in an honest, productive discussion. The person just comes off in a case like this as bitter.
    (3)

  8. #28
    Player
    vetch's Avatar
    Join Date
    Aug 2022
    Location
    back on my free trial account
    Posts
    462
    Character
    Discount Hrothgar
    World
    Zalera
    Main Class
    Botanist Lv 90
    Quote Originally Posted by Striker44 View Post
    It does tend to become self-defeating, though. When you describe things absurdly, it makes rational people take you less seriously and as someone not interested in an honest, productive discussion.
    There's no such thing as a productive discussion on a forum that the devs are purposely ignoring, it's all just pointless quibbling or back-patting each other or spitballing ideas that will never be seen by anyone with power to make changes.

    The person just comes off in a case like this as bitter.
    How dare someone be bitter from being ignored and having the things he enjoys slowly lobotomized away.
    (7)
    he/him

  9. #29
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,197
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    On the one hand, I can see why people take issue with blatant exaggerations in regards to classes etc. It doesn’t really help the argument at the end of the day.

    On the other hand, a lot of the situations we find ourself in literally are absurd lol. Role responsibilities are a commonly cited example lol (we have 3 roles, 1 is dps, 1 is dps, and 1 is…dps lol). Especially if they’ve been playing for a while (i.e starting 2.0 etc), it’s hard not to become negative when you see the same mistakes repeated over, and over, and over…and over lol (even when the entire playerbase warned them they were making a mistake)
    (3)

  10. #30
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Deo14 View Post
    It doesn't defeat any argument, everyone with common sense understands he simply meant that WAR is laughably easy compared to GNB. Nothing more or nothing less.
    Quote Originally Posted by Striker44 View Post
    It does tend to become self-defeating, though. When you describe things absurdly, it makes rational people take you less seriously and as someone not interested in an honest, productive discussion. The person just comes off in a case like this as bitter.
    Yup.

    This is why I say all the time not to be hyperbolic. WHY say "two buttons" when it's seven? If it's NOT two, why say two? Either you think two makes your case stronger than seven (and, let's be real, THAT IS why people do this), or it's irrelevant to the point you shouldn't have mentioned it in the first place.

    Yes, if your argument is based on 2 buttons being able to out-DPS 9, it's relevant when it's actually 7 and not 2. That DOES defeat his argument. "laughably easy" is a subjective measure. Legitimately, until just recently when I played it a lot more, I found GNB easier than WAR. I still find it comparable. Maybe I'm wired differently, but GNB I don't find terribly difficult to play and I like how most of it meshes together well.

    If you mean an argument, make the argument you mean. If you don't mean something, or something isn't relevant to your argument, then don't put it in as part of your argument. It invites people to challenge it. AT BEST, if it wasn't a keystone of your argument, it leads to a distraction. AT WORST, if it was a keystone of your argument, now you have to try and shift the goalposts and do other intellectually dishonest things to salvage your overstated initial argument.

    All of which could be avoided by just not being hyperbolic in the first place.

    .

    EDIT: To lay it out:

    WAR: Heavy Swing, Maim, Storm's Path, Storm's Eye, Infuriate, Onslaught, Upheaval, Inner Release, Primal Rend
    GNB: Keen Edge, Brutal Shell, Solid Barrel, Gnashing Fang, Continuation, Burst Strike, Rough Divide, Bow Shock, Sonic Break, Blasting Zone, Double Down, No Mercy, Bloodfest

    WAR total: 9
    GNB total: 13

    Is WAR generally easier for most people? Yes.

    Is WAR 2 buttons? No.

    Is GNB a lot more buttons than WAR? Meh...depends on the player. It's ~45% more than WAR (or WAR is 70% of, or 30% less than, GNB), but 45%, in this case, is "4". Is 4 buttons a lot of buttons? Considering every Healer has 4-6 damage buttons and people say all the time that's nothing, apparently not.

    I'll also note the person didn't say how many GNB had to suggest a % difference that would be "too much", so the % argument isn't really relevant there.

    Point is: IF YOU DON'T WANT TO HAVE THIS DISCUSSION, don't start it and then get annoyed when people go down that rabbit hole.
    (1)
    Last edited by Renathras; 08-22-2023 at 08:49 AM. Reason: EDIT typo

Page 3 of 7 FirstFirst 1 2 3 4 5 ... LastLast