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  1. #171
    Player
    Renshi's Avatar
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    Mar 2011
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    Ul'dah
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    1,538
    Character
    Renshi Hyatsuki
    World
    Phoenix
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    Marauder Lv 70
    Quote Originally Posted by Jynx View Post
    With that I am still saying World finder is going to have the dev team focus heavilly on instanced content....yay.

    Not that it needs to be stated again, but I'm against this and I hope SE doesn't do what I think they are doing. Suprise me SE keep your crummy content finder to a minimum.
    Hmm... wait, what's wrong with the Content Finder? If you wanna do a dungeon and don't have enough people on your server ask for somebody else and they'll come aiding, also knowing other people is fun if you ask me!
    Also I believe only dungeons is lame, so I espect some open world content, that's kickass~
    (1)

  2. #172
    Player
    Sephrick's Avatar
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    Mar 2011
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    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Jynx View Post
    With that I am still saying World finder is going to have the dev team focus heavilly on instanced content....yay.

    Not that it needs to be stated again, but I'm against this and I hope SE doesn't do what I think they are doing. Suprise me SE keep your crummy content finder to a minimum.
    It's in the 2.0 PDFs. They're designing a "worldless model" to make it easier to connect with other players.

    If their whole concept of the 2.0 server structure is to allow cross-server play, why would they not focus their desirable content to support it?
    (0)

  3. #173
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    They will probably end up designing the whole world like Blade and Soul; a corridor with instances off to the side every 5 meters.

    It seems to me like the assets of FFXIV are its open world model. Why compromise that? I think they are doing more damage than good. Well it's too late now for objections!
    (2)


  4. #174
    Player
    viion's Avatar
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    Mar 2011
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    Uldah
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    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by bobbygunz View Post
    They will probably end up designing the whole world like Blade and Soul; a corridor with instances off to the side every 5 meters.

    It seems to me like the assets of FFXIV are its open world model. Why compromise that? I think they are doing more damage than good. Well it's too late now for objections!
    Have you even played Blade and Soul? it is hardly instanced, more like XI, small but beautiful maps.

    Anyway why we even bitchen about the content finder, it seems its just for Raids, they said EXP to but they mean EXP in raids, which is crap, no one will use it for EXPing so its just another piece of crap SE are wasting their time on.

    Let them do it, then we will ignore it as usual.
    (0)

  5. #175
    Player
    Jinko's Avatar
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    Mar 2011
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    Gridania
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    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by ThePatriarch View Post
    Creating a variable that, in my opinion, is more exciting that any instance has to offer!
    The only thing that changes is the time and place that the NM would spawn and the people who could come to watch and help.

    As I have said before there is a big problem with open world content and thats the claim system, until they put in measures to stop outside members zerking an NM they are pretty much pointless (unless they make them like Leve monsters)

    Anyway there is nothing more exciting in open world vs dungeon, I would say the later is much more challenging because you can only take in a set amount of people.

    Quote Originally Posted by ThePatriarch View Post
    Before you post any more I have to ask, is PGL 14 your highest job/level?
    What because having a low level character instantly means you don't get an opinion ?

    And in XIV there is basically no open world, so its pointless to compare the two.
    There are 26 open world NM's someone needs to open his eyes.

    When compared to other games, its so minimal that it is practically non-existant.
    I think you mean compared to that other game.
    (0)
    Last edited by Jinko; 04-11-2012 at 09:49 PM.

  6. #176
    Player
    KiriA500's Avatar
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    Aug 2011
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    Ul'dah
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    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Rokien View Post
    Sorry, but Content deal finder again....
    Quote Originally Posted by Rokien View Post
    Sorry
    No you're not!

    (0)

  7. #177
    Player
    ThePatriarch's Avatar
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    Mar 2011
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    Character
    The Patriarch
    World
    Hyperion
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    Gladiator Lv 50
    Quote Originally Posted by Jinko View Post
    The only thing that changes is the time and place that the NM would spawn and the people who could come to watch and help.
    That's quite a few changes. How much can change in an instance?



    Anyway there is nothing more exciting in open world vs dungeon, I would say the later is much more challenging because you can only take in a set amount of people.
    Under the circumstances in FFXIV right now, instances are more challenging. Because as I, and many others have said there are practically no challenging open world events right now. Please, for you sake, don't use the current open world NM's as examples.

    What because having a low level character instantly means you don't get an opinion ?
    Opinions about a video game hold more weight when you have amassed experience in said game. I prefer not to argue the core aspects of a video game that someone has only just brimmed over. They hold opinions yes, but the validity is lessened.


    There are 26 open world NM's someone needs to open his eyes.
    I laughed a little

    26 NM's (how many of which are below level 35?).... That is absolutely pathetic. Currently FFXI has 2855 (Posting this because I know how much you love comparisons to that game)

    Albeit, the game has been out what, 10 years? So that's unfair. Lets try again.

    In 2004 the game had 390 NM's. According to my calculations that is around 2 years after release.

    FFXIV has 26 NM's. This game is also coming up on the 2 year Mark. (I know, its coming in 2.0?)

    26

    I think you mean compared to that other game.
    I think you are on to something here.

    Jinko, I fully respect your opinions, and you make good points. But the open world aspect of this game is absolute not on a satisfactory level. I know you, and many others hate how I compare this game to XI, but regardless of popular belief, those comparisons are viable. It is, after all, a "Final Fantasy" title. All "Final Fantasy" titles get compared to each other, albeit sometimes different aspects get compared. Regardless of whether its an MMO or not, it is going to be compared to prior titles. I know, I know, Yoshi-P himself has said that this game is taking a new direction, and that is fine. But that will not stop me, and many others from trying to get a couple things put into the game.
    (4)
    Last edited by ThePatriarch; 04-11-2012 at 11:45 PM.
    Bring Quality Notorious Monsters to FFXIV!

    http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz


  8. #178
    Player
    Jinko's Avatar
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    Mar 2011
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    Gridania
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    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by ThePatriarch View Post
    That's quite a few changes. How much can change in an instance?
    Well time is nothing really, I can log on at any time and enter an instance. (unless it has certain lock outs, which I am all for)

    Place, the difference between spawning in X23:Y34 and X24:Y34 isn't much to get excited over either :P

    Other people watching hmm isn't that just wanting to show off, elitist nonscence ?

    Help well I already mentioned the problem with this.

    I laughed a little

    26 NM's (how many of which are below level 35?).... That is absolutely pathetic. Currently FFXI has 2855 (Posting this because I know how much you love comparisons to that game)

    Albeit, the game has been out what, 10 years? So that's unfair. Lets try again.

    In 2004 the game had 390 NM's. According to my calculations that is around 2 years after release.

    FFXIV has 26 NM's. This game is also coming up on the 2 year Mark. (I know, its coming in 2.0?)

    26
    You do have a point , but how many of those were instanced/BCNM, how many were quest/BCNM ? how many were low level ?

    I am willing to bet that if FFXIV had launched in a decent state we would have much more content and NM's at this point, but It didn't work out like that so comparisons are completely off the wall in any case.


    I think you are on to something here.

    Jinko, I fully respect your opinions, and you make good points. But the open world aspect of this game is absolute not on a satisfactory level. I know you, and many others hate how I compare this game to XI, but regardless of popular belief, those comparisons are viable. It is, after all, a "Final Fantasy" title. All "Final Fantasy" titles get compared to each other, albeit sometimes different aspects get compared. Regardless of whether its an MMO or not, it is going to be compared to prior titles. I know, I know, Yoshi-P himself has said that this game is taking a new direction, and that is fine. But that will not stop me, and many others from trying to get a couple things put into the game.

    It's totally cool, I appreciate that you have fond memroies of FF11, I do too, I mentioned WoW enough when I compare to other MMO's because I spent 4 years playing that game, so can understand why you use 11 as your example

    Of course there is a difference between you guys wanting a couple of things in the game and wanting it all, but where do you guys plan to stop ?

    As I have said I am just happy to let Yoshi-p do what he wants if the game starts to take a form that I don't like I will quit and play something else, I won't ask him to change it into something its not.
    (1)
    Last edited by Jinko; 04-12-2012 at 12:09 AM.

  9. #179
    Player
    Velhart's Avatar
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    Mar 2011
    Location
    Ul'Dah
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    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    I find it hard to believe, especially coming from FFXI vets, that they believe content finder is a bad idea. Seriously, look back at your EXP days, the days you wanted a certain CoP or ToAU mission done but none of your LS mates were on. I want you to look back at the days where you wasted your entire weekend simply sitting in town and shouting for something that only takes 30 minutes at most to do. Do not try to convince me that you wouldn't of wanted a content finder in these situations, because you would only be lying to yourself.

    "Ohh ohh, but I had a LS with friends, people should get one." Yes a good LS is nice to have, but despite popular belief, not everyone has a LS, or a LS with a lot of members. Those days happen when you want to play the game, but none of your friends are on. What do you do? Do you sit in town all day, shout all day to get something together, or sit there and hope someone will start a party? Can you sit there all day, bored out of your mind, and convince me that content finder isn't the way to go?

    I know people want a lot of concepts from FFXI put into FFXIV, but the player recruitment system was purely garbage and I have a feeling not many would argue with me on this. Hell, before the existence of a content finder, I always wished that I could just have a party appear out of thin air and I wouldn't have to wait all day. Well, wish granted. Would you rather wait all day to group with "random" people to just be disappointed, or get a party instantly and be disappointed? Know the difference between the two? At least you can just hit the queue button again on the second choice. On the first one, a good portion of your time, which I believe you do value like everyone else does, was wasted because you had a bad healer, tank, or incompetent players in general.

    I know most of my real life friends didn't play FFXI with me only because they believed that the recruitment method was garbage and the game focused on EXP parties and not quest based content. While everyone has their own taste, the fact is, most people will take "Leveling through content.", rather than "Grind off the same mob for hours.".

    In content finder you get these benefits:
    -Less time wasted.
    -On the go parties for EXP/dungeons
    -Instant PvP battles (hopefully)
    -Interact beyond your own server.
    -Not fully depend on friends to get simple tasks done.
    -Less consequence to being in a bad party.

    Bad thing about content finder:
    -*cricket chirps*

    People have their own opinions between pros and cons of content finder, but most will still have the positives weighing out the negatives. There is nothing wrong with this system and it is better to have it than to not have it. You can simply not use it also, but lets see how far you get with that idea when you can't get a party together for something and you really want to get it done.

    So ask yourself, would a content finder system be "that bad"?
    (1)

  10. #180
    Player
    Gramul's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Just my look on it.
    Positives:
    -No more having to wait around forever to have a party.
    -Able to enter content much more quickly
    -Fantastic for people with bussy lives who just want to get in a quick run


    Negatives:
    -Anyone who dosn't use it will have even more trouble finding a local party.
    -Could be damaging to a server comunity when all you do is play with people you may never see again.
    -Beurocratic in nature, it can take away from the idea of the world as alive by being overly systematic and mechanical.
    -More push towards instanced quick content could mean a push away from long term chalenges and open world content
    (6)

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