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  1. #1
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,966
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Absimiliard View Post
    I don't think vuln stacks should even have been added to the game in the first place.
    I vastly prefer getting vuln stacks over damage down tbh, because it allows you to take the stack on purpose if your healers are up to the task and potentially solve mechanics differently than intended. Right now you're completely railroaded into doing exactly what CBU3 wants you to do or your damage goes down the drain.

    Quote Originally Posted by Absimiliard View Post
    Failing a mechanic should either just nail you with a ridiculous amount of damage (read as: if you DO survive, it's by the skin of your teeth) or outright kill you, depending on the tier of content you're doing. None of this slap on the wrist crap.
    Mechanics killing you outright would be fine if it didn't end in the situation we currently have, where almost every other mechanic is a body check and recovery is close to impossible.
    (4)

  2. #2
    Player
    vetch's Avatar
    Join Date
    Aug 2022
    Location
    back on my free trial account
    Posts
    462
    Character
    Discount Hrothgar
    World
    Zalera
    Main Class
    Botanist Lv 90
    Quote Originally Posted by Absurdity View Post
    I vastly prefer getting vuln stacks over damage down tbh, because it allows you to take the stack on purpose if your healers are up to the task and potentially solve mechanics differently than intended. Right now you're completely railroaded into doing exactly what CBU3 wants you to do or your damage goes down the drain.
    Yup. Big agree. Once I get good at the fight, I want the option to tell the Black Mage "you can pop Manaward and keep casting, I'll throw you a shield".

    CBU3's hatred for player agency is a big problem for the game's fun factor and longevity.

    Mechanics killing you outright would be fine if it didn't end in the situation we currently have, where almost every other mechanic is a body check and recovery is close to impossible.
    Don't agree. Instadeath feels horrible whether there's a bodycheck or not. The more opaque the mechanic is, the worse it feels, because you die over and over and just lie on the floor feeling frustrated until it finally downloads or, more likely, someone explains it to you.

    Would much prefer more frequent mechanics with smaller individual hits but more damage overall and, and this is important, fewer free heals on the healers. Mechanic 'failure' should look like your party eating 16 extra hits in a 40-second window and the healer is out of MP and just can't keep people alive anymore so if they fail again they start dropping.

    Staying alive through a couple failures, not dying instantly because you didn't telepathically intuit what the battle dev wanted you to do, allows building more muscle memory and also just feels better because you're actually playing the game.
    (7)
    he/him