Quote Originally Posted by Vesper View Post
[*]Make it so that items repaired to 125% also have a 25% bonus to all its statisics. Defense, Attack, Attributes, all goes up to 25%.[*]Make it so that as the item takes durability the bonus % to stats goes down as durability goes down. 24%, 20% etc. One the item hits 100 durability there is no longer a bonus.
Vesper, I like the idea of temporary boosts to items via repairs, but the current HQ system grants at max a +15% boost to attributes for a +3, and only grants them to the primary attributes (i.e. the ones with the stars next to them).

It seems that a blanket +25% boost completely overpowers the viability of "standard" HQ items, particularly if a player can achieve this 25% boost with ordinary items.

I might suggest a boost of +10% (in line with a +2 item) with ordinary items, with larger bonuses possible using rare materials.

I also say no to repair kits.