Quote Originally Posted by origamikitsune View Post
How is that any different than "Must have +3 or GTFO" or "Must be Rank 50 or GTFO". Elitists will always be elitist, and always demand the best or GTFO. It doesn't matter what the best is. Meanwhile, expand the repair system and hey! Crafters have something to do! Make it so that repairs over 100% can only be done with +1/+2+3 mats, and maybe the "Something to do" will trickle down to gatherers as well, at least a little bit.
Since you decided to push this subject;

Many people already hate the durability system. One is that before the wear rate was too fast, the second was the first durability hit where it's said that stats decrease. SE recently fixed the system to a satisfying medium. Having +stats just for having that durability over 100% will only reintroduce the first problem of that "first gear status hit" at a percentage it shouldn't be there at all. 100%+ will now be seen as "optimal stat gear" and 35%-100% will be seen as "gimped, damaged gear".

Late game activities are all about 'the stats'. They will find every way to maximize their character and these methods will be mandatory. With a system like that in place, to have bonus stat benefits for items over their normal durability limit, will create a negative reason to what's normal durability now.

If you want crafters to create augment items for gear instead, ok the community can live with that. But sticking it into the durability factor is stupid.