Quote Originally Posted by Shurrikhan View Post
My point was that a "rebuild from the ground up" differs only semantically from adjusting the means, opportunities for, and allowance of thresholds/sectioning in Enmity generation; whether you call it all still just Enmity or split the name among different sub-systems (e.g., Focus, Threat Perception, and Enmity) under that larger umbrella, the effect on gameplay is identical, reliant on just means, opportunities, and use cases.
This is the exact reason why I asked the question in the first place. Get someone else to say how they would want an enmity re-work, which, hopefully, gets them to think about what it actually means to have an enmity system. Even if they did post a reply (which at this point I am not expecting one), I would have pointed out that the system they made was essentially the same as it used to be, just with added fluff for no reason.