Quote Originally Posted by ForsakenRoe View Post
Hot take, I'd rather the complexity of the game's combat be more skewed towards execution of rotation, because if you have a simplified rotation and complex bosses, the 'challenge' is entirely on the part of the encounter, which leads to what we have now: the higher level of content you become accustomed to the difficulty of, everything below that starts to feel bland. I hate having to do EX roulette, because as a healer I have an extremely simple rotation, and nothing in there threatens me enough to require using my other buttons in any interesting way. Every pull I can go Krasis Physis Kerachole and then any one of Haima, Soteria, Panhaima or Holos, and the tank's ignoreable for 15 seconds. And then my job's done, and my 'damage rotation' is to use my Phlegmas, and then press Dyskrasia until the button breaks.

Maybe it doesn't affect DPS as much because they still have a rotation to do, but if the choice is 'BRD loses it's DOTs (and equal impact change to all other jobs), but now the savage fights can be even more complex because of the extra cognitive load that's freed up', that's a terrible trade, because when you go into say, EX roulette, your single target 'rotation' is boiled down to Burst Shot spam, and the encounters don't compensate with additional complexity because they're EX roulette fodder
And never mind that the Ex Roulettes would be wholly clearable even if playing at that level of simplification already, regardless of the job still having a higher skill ceiling to make more rapid clears less dull through those rotations themselves, rather than just from freeing oneself sooner. There's no cost to having a higher skill ceiling, as it's not what the job is tuned around respective to content anyways. Perfect play tends to overshoot the requirements to avoid Enrage by a whopping third, with every fight being clearable at minimum ilvl even with imperfect play.

If players don't want to handle that level of cognitive load during Ultimate, (A) why should the hardest content in the game that kits are explicitly not tuned around care that they want it to be easier, and (B) they already don't need to optimize it *perfectly* even there.