Again, not a claim I made. You tried to twist part of your preference into being a claim of those opposed to truncating job's skill ceilings. It's not. It's yours.
Whether others also hold that preference, let alone enough people to warrant limiting others' options just to satisfy that group, is up to you to prove.
If your mutually exclusive preference of some jobs being arbitrarily given lowered skill ceilings is "what people find fun", that claim would depend on that group being large enough to outweigh the preferences of those who would prefer the (not mutually exclusive) option of not arbitrarily truncating certain jobs skill ceilings (and instead letting people just play to the level of effort they enjoy, since most content requires only some 75% of what each job is capable of, which tends to require only half of less of the considerations and tracking required for fully optimizing that job).Where did I mention a "silent majority"?
So either all votes count equally and they're a majority that just has yet to hold more than the tiniest minority of opinion actually voiced (i.e., is mostly silent), or votes are not counted equally and they're quite literally entitled.
You are the one asking for the explicitly exclusive option, that certain jobs should NOT allow for available complexity beyond a certain point, regardless of whether the reward for that portion would otherwise continue to be excess to clear requirement.Instead of saying why we shouldn't do it, you're trying to insist there's no reason to. That's false. There are plenty of reasons to and plenty of people who want it.
Again, a player is free not to optimize a job to its full potential while still clearing. That is literally the norm. More than 95% of clear parses have not done all they can to optimize their job, yet 100% of clear parses have, shockingly, cleared. Roughly a mere three-quarters of a job's maximal throughput can still net one a clear, as evidenced by a fifth of all clears even now and what used to be damn near half of them.
You claim that your preference to limit the options of others, ultimately to the aid of either......is "what people find fun".
- (A) that one can point at their job and say, 'I've done all that can be done' when doing only as little as what used to be sufficiently summarized as 'I've done all that was needed' all while ignoring what higher ceilings are possible on other jobs in their role anyways or
- (B) to invite a state of imbalance where lower ceiling jobs nonetheless have virtually the same throughput ceiling as others despite taking only, at most, as much effort as other jobs would need to barely clear, thereby dealing on average a third more since they get the max output for the same effort as other's 75%...
How would the burden of proof not lie with you that your preference to limit others' gameplay is held by a large enough group to warrant that meeting that preference would be the way forward?



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