They could have easily used this new content for Idk...the relic grind? It would have gotten ppl to at least run it more than the one time rewards.
The idea of these dungeons are interesting but yeah...it needs better rewards.
They could have easily used this new content for Idk...the relic grind? It would have gotten ppl to at least run it more than the one time rewards.
The idea of these dungeons are interesting but yeah...it needs better rewards.
The funny thing is, my raider friends already did it or don't want to do it because of the lack of rewards and my casual friends don't want to do it because it's too hard. I don't mind the difficulty, but I think it would have been better to make is slightly easier and have the normal Criterion be the savage version.
Criterion savage is its own unique problem because as much as I do like ultimates they are a niche within a niche that I think gets almost too much development time for the amount of people who do them
There are 5(6) ultimates in the game and the most common achievement (ultimate legend) lalaachievements can find just shy of 40k people who own it, of course lalaachievments can’t find all people but that’s still a vanishingly small number of people
There really didn’t need to be more content at this level
Isnt criterion savage literally just the same fights as criterion but tighter checks and less room for error? I doubt they spent a lot of dev resources on specifically on criterion savage.Criterion savage is its own unique problem because as much as I do like ultimates they are a niche within a niche that I think gets almost too much development time for the amount of people who do them
There are 5(6) ultimates in the game and the most common achievement (ultimate legend) lalaachievements can find just shy of 40k people who own it, of course lalaachievments can’t find all people but that’s still a vanishingly small number of people
There really didn’t need to be more content at this level
I’d assume it’s like SCOBS
there is more than just tuning up the damage including my rebalancing a lot of the phases; but overall it’s less development time than a whole new fight
This is true, but I think the blade cuts both ways. BA and DRS remain psuedo-relevant permanently as capstones for their respective side content suites, on top of being comparably supremely rewarding to Criterion. Players who have not done BA, Delubrum, or Criterion, if you stack them all together, two of those collectively have more gear, more items, more emotes, more hairstyles, more titles, more things to sell, more progression systems. I would even say because of Criterion Savage's poor reward structure and the possible inability to unsync it in the future puts it at an even steeper disadvantage as evergreen side content. In the future, when players are looking for things to do, doing unsynced E8S for a day is vastly more rewarding and much easier than Criterion Savage.Right but... there is a trend, which is that the longer the content has been out, the more people have cleared it.
(Longest) BA 19%
(Second Longest) DRS 9.9%
(Third Longest) Sil'dihn Subterrane Criterion 6.1%
(Shortest) Mount Rokkon Criterion 1.3%
So it could just simply be that people don't necessarily do content the moment it releases, but rather just do it casually over time and eventually find some time to give it a good lot of attempts and then clear it.
It also doesn't help that BA and DRS are both made significantly more bearable and approachable by "experts" of the content who bring Physeos Weapons/Elemental Gear +2 or full triple ten stack DRS teams who absolutely encourage other players to join them for learning or reclears. There is nothing like that for Criterion, and there's nothing signaling a potential downscaling over time to Criterion Savage's highly punishing and difficult nature in comparison to other combat side content capstones, even if it theoretically takes less overall time and investment. The difficulty is part of the appeal, I know, and I don't want that taken away, I'm just stating some observations. I'm sure the number of players per instance also had something to do with it. Early on, every BA clear is potentially over 3 dozen new achievements, same with DRS. With Criterion, you're not getting that wide-spread exposure and clear rate. There are people who have DRS clears who probably wouldn't have it if it wasn't for the community surrounding the content. And being a part of that journey for new arrivals can be a compelling reward for some people.
Honestly, we have our Eureka fanatics. We have our Bozja obsessives. I think most people know one, or WERE/ARE themselves. Where are the Criterion diehards? Probably hanging out in Island Sanctuary, TOP, or unsubscribed. It's like a brain drain for the content.
I only did bozja for relic weapon. If manderville weapon is Tied to variant dungeon....
Variant/Criterion was DOA. I think we all knew well in advance, as in as soon as we learned the first one's rewards would be pretty much non-existent. The second verse being no different than the first tells us no lesson was learned. In other words,
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surely they'll learn their lesson with the third one in 6.5. surely.
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