Page 4 of 44 FirstFirst ... 2 3 4 5 6 14 ... LastLast
Results 31 to 40 of 434
  1. #31
    Player
    Onidemon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,414
    Character
    Aaran Oni
    World
    Faerie
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by illriginalized View Post
    Gear Swapping is common in RPGs.

    I need a logically sound argument as to why you do not want gear swapping.

    Someone said, "it promotes elitism".

    I say gear swapping is beneficial for SE, the worlds' economies, and game play.


    BTW Mages can gear swap, melee can't. You have a flaw SE. Fix it and give us gear swapping in ACTIVE mode.
    God can you give it a rest already? S-E said it is not happening nor do they have any intention of changing their mind on the subject. What part of NO is so hard to understand?
    (11)

  2. #32
    Player
    Kiroh's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,478
    Character
    Soube Miseux
    World
    Midgardsormr
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Onidemon View Post
    God can you give it a rest already? S-E said it is not happening nor do they have any intention of changing their mind on the subject. What part of NO is so hard to understand?
    I'm guessing the part that means he doesn't get what he wants.
    (6)

  3. #33
    Player
    Peptaru's Avatar
    Join Date
    Mar 2012
    Posts
    897
    Character
    Tarragon Lai
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    Quote Originally Posted by illriginalized View Post
    There's two different stats alone between fire and thunder. Then there's a whole other stat just for mobs that are higher level.. ugh.. the variables are just... crazy when you're stuck with one set of gear.
    It requires planning, think-making, attention to detail, testing and some efficiency. This is what choosing the best set of gear for your current event could be. I know, people are against thinking, but if we make them think then there might be hope for the future.
    (4)

  4. #34
    Player
    ThePatriarch's Avatar
    Join Date
    Mar 2011
    Posts
    537
    Character
    The Patriarch
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Lux_Rayna View Post


    If a certain fight is mp heavy, I bring mp gear/ethers. You should have this prepared beforehand, and should put it on before combat. Thats your responsibility as a good player.
    Quote Originally Posted by Peptaru View Post
    I know, people are against thinking, but if we make them think then there might be hope for the future.
    Dull attacks from Peptaru! Soon enough he will be editing people's quotes to things they never said!


    While I agree, the player should be prepared. What happens when a fight starts off MP heavy, but then turns into an AoE Elemental conundrum that requires people to swap to ele sets, and DR sets on the whim?

    Preparing for fights is a must. Definitely. But what about fights that change in the aspects of what kind of gear you need?

    For example: Tiamat. On ground I wore Haste/DR. But in Air I needed fire res.

    Pandemonium Warden: Required all kinds of gear!

    But my question to you, good sir, is this:

    What if gear swapping was instant, and didn't make characters blink? Inventory space is already massive. What if there were ways to implement gear swapping that isn't as clunky as the system in FFXI?
    (0)
    Bring Quality Notorious Monsters to FFXIV!

    http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz


  5. #35
    Player

    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    928
    Quote Originally Posted by Kiroh View Post
    But as I said in the rest of my post, the entire materia system was created for and intended as a crafting system. Adding materia slots you can swap whatever you want into whenever you feel like defeats the entire purpose of the materia system, and considering the risk of multi-slotting regular materia would mean that if they DID add it, the effect of the instant swap materia would have to be minimal at best to preserve the balance between crafter added materia (which carries a very high risk for the reward) and player switched materia (which at best would be +2 stat or -1 enmity). It's a ridiculous and self-defeating proposition to add materia you can switch on the fly.
    So make materia obtainable only through crafting? I always thought the Spiritbond system was silly myself. Encourages players to wear crap gear just to get materia.
    (0)
    My signature is edible. Go ahead, try some.

  6. #36
    Player
    Peptaru's Avatar
    Join Date
    Mar 2012
    Posts
    897
    Character
    Tarragon Lai
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    Quote Originally Posted by ThePatriarch View Post
    For example: Tiamat. On ground I wore Haste/DR. But in Air I needed fire res.

    Pandemonium Warden: Required all kinds of gear!
    There aren't fights anywhere even close to things of this magnitude. How many people carry resistance sets for chimera now? No need. How many mobs change from ground to air? None. -rambling amount of examples-

    Edit: I can edit, too! You really think that's an attack instead of just me stating a fact? Go look at the posts where people want absolute transparency on all "enhances effect" gear, a list of all recipes being "craft of mag. craft" and so on. This is no attack, its just fact.
    (1)
    Last edited by Peptaru; 04-11-2012 at 09:45 AM.

  7. #37
    Player
    Exn's Avatar
    Join Date
    Aug 2011
    Posts
    325
    Character
    Exn Phenix
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by illriginalized View Post
    Ok so swappable materia on the fly. How about that?
    Yooo.. your on to something with that. They'd have to more or less change up the whole materia system (not that its that great to begin with imo) but that could provide the same results from gear swaps without actually.. 'gear swapping'. SE could try to avoid sending the "i h8 gear swaps" crowd into a rage while not boring and limiting the rest of us to be locked into one build per fight.
    (0)

  8. #38
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    I like gear swapping it gives me a reason to wear that +20 acc body.
    (0)

  9. #39
    Player

    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    928
    Quote Originally Posted by Exn View Post
    Yooo.. your on to something with that. They'd have to more or less change up the whole materia system (not that its that great to begin with imo) but that could provide the same results from gear swaps without actually.. 'gear swapping'. SE could try to avoid sending the "i h8 gear swaps" crowd into a rage while not boring and limiting the rest of us to be locked into one build per fight.
    I demand credit for saying it first! :P
    (0)
    My signature is edible. Go ahead, try some.

  10. #40
    Player
    ThePatriarch's Avatar
    Join Date
    Mar 2011
    Posts
    537
    Character
    The Patriarch
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Peptaru View Post
    There aren't fights anywhere even close to things of this magnitude. How many people carry resistance sets for chimera now? No need. How many mobs change from ground to air? None. -rambling amount of examples-
    I'm sure you realize that in the future, we will have more content. We do not yet know what this content is, but we know its coming.

    There will most likely be monsters that require an adaptive player.


    We may not ever truly need gear swap, but basing the need of said system on a lack of content in game at the current time seems like a horrible base for an argument sir.
    (0)
    Bring Quality Notorious Monsters to FFXIV!

    http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz


Page 4 of 44 FirstFirst ... 2 3 4 5 6 14 ... LastLast