So make materia obtainable only through crafting? I always thought the Spiritbond system was silly myself. Encourages players to wear crap gear just to get materia.But as I said in the rest of my post, the entire materia system was created for and intended as a crafting system. Adding materia slots you can swap whatever you want into whenever you feel like defeats the entire purpose of the materia system, and considering the risk of multi-slotting regular materia would mean that if they DID add it, the effect of the instant swap materia would have to be minimal at best to preserve the balance between crafter added materia (which carries a very high risk for the reward) and player switched materia (which at best would be +2 stat or -1 enmity). It's a ridiculous and self-defeating proposition to add materia you can switch on the fly.
My signature is edible. Go ahead, try some.
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