Results 1 to 10 of 434

Hybrid View

  1. #1
    Player
    Kiroh's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,478
    Character
    Soube Miseux
    World
    Midgardsormr
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by illriginalized View Post
    Ok so swappable materia on the fly. How about that?

    Look I think it's silly that I have to be stuck wearing PLD AF (which is horrible... HORRIBLE) the whole time during a battle... when in reality all I want those AF pieces is just for the ability boosts it gives me. For example I'd macro in chest piece just for cover use... why the hell would I wear the af body the whole time when I have something much much much much better? It doesn't make sense.. it is illogical.
    Stopping mid-battle to add new materia to your gear makes less sense.

    Materia is centered around crafters in this game, as SE designed it to be in order to keep crafting relevant after the market has been flooded with the items they can create. (Both as a way of removing items from circulation by converting them into materia as well as needing a crafter to meld the materia itself.)

    Also, the fact that you don't "like" PLD AF doesn't suddenly make gear swapping "logical". It just makes it what you want because you don't like the AF.
    (6)

  2. #2
    Player

    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    928
    Quote Originally Posted by Kiroh View Post
    Stopping mid-battle to add new materia to your gear makes less sense.

    Materia is centered around crafters in this game, as SE designed it to be in order to keep crafting relevant after the market has been flooded with the items they can create. (Both as a way of removing items from circulation by converting them into materia as well as needing a crafter to meld the materia itself.)
    Quote Originally Posted by Xoo View Post
    Instead of gear-swapping which causes your character to blink (the prime culprit of complaint), why not just allow each slot a capped number of materia slots which can be virtually swapped out? Instead of melding materia to the item, just allow the materia itself to hold the value.
    Nobody said anything about 'stopping' to do anything. He said, and I implied that the swaps could be done in macros and on-the-fly. Sounds like a great idea to me.

    Hell, to even sort out the problem of swapping anything - just bind those particular materia to auto-equip when you press a WS ability.
    (0)
    Last edited by Xoo; 04-11-2012 at 09:36 AM.
    My signature is edible. Go ahead, try some.

  3. #3
    Player
    Kiroh's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,478
    Character
    Soube Miseux
    World
    Midgardsormr
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Xoo View Post
    Nobody said anything about 'stopping' to do anything. He said, and I implied that the swaps could be done in macros and on-the-fly. Sounds like a great idea to me.
    But as I said in the rest of my post, the entire materia system was created for and intended as a crafting system. Adding materia slots you can swap whatever you want into whenever you feel like defeats the entire purpose of the materia system, and considering the risk of multi-slotting regular materia would mean that if they DID add it, the effect of the instant swap materia would have to be minimal at best to preserve the balance between crafter added materia (which carries a very high risk for the reward) and player switched materia (which at best would be +2 stat or -1 enmity).

    It's a ridiculous and self-defeating proposition to add materia you can switch on the fly.
    (1)

  4. #4
    Player

    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    928
    Quote Originally Posted by Kiroh View Post
    But as I said in the rest of my post, the entire materia system was created for and intended as a crafting system. Adding materia slots you can swap whatever you want into whenever you feel like defeats the entire purpose of the materia system, and considering the risk of multi-slotting regular materia would mean that if they DID add it, the effect of the instant swap materia would have to be minimal at best to preserve the balance between crafter added materia (which carries a very high risk for the reward) and player switched materia (which at best would be +2 stat or -1 enmity). It's a ridiculous and self-defeating proposition to add materia you can switch on the fly.
    So make materia obtainable only through crafting? I always thought the Spiritbond system was silly myself. Encourages players to wear crap gear just to get materia.
    (0)
    My signature is edible. Go ahead, try some.

  5. #5
    Player
    Kiroh's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,478
    Character
    Soube Miseux
    World
    Midgardsormr
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Xoo View Post
    So make materia obtainable only through crafting? I always thought the Spiritbond system was silly myself. Encourages players to wear crap gear just to get materia.
    But again, that would defeat the purpose of materia. Which is to not only provide crafting classes an extra activity to keep them relevant to other players, but also to REMOVE GEAR FROM CIRCULATION by turning it into materia. If only crafters can make materia, why would other players not just hold onto the gear they have forever?
    (0)

  6. #6
    Player

    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    928
    Quote Originally Posted by Kiroh View Post
    But again, that would defeat the purpose of materia. Which is to not only provide crafting classes an extra activity to keep them relevant to other players, but also to REMOVE GEAR FROM CIRCULATION by turning it into materia. If only crafters can make materia, why would other players not just hold onto the gear they have forever?
    Ah, yes. This is exactly why gear is either non-existent or overpriced.
    (0)
    My signature is edible. Go ahead, try some.

  7. #7
    Player
    Kiroh's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,478
    Character
    Soube Miseux
    World
    Midgardsormr
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Xoo View Post
    Ah, yes. This is exactly why gear is either non-existent or overpriced.
    Of course you could always level your crafts up if you have such a problem with how other people price their gear...
    (0)