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  1. #61
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,699
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Marxam View Post
    -snip-
    Absurdity and Shurrikan have cleared up most things I wanted to say, just some small additional points:
    • I've played that era of tanks religiously, it was when I started the game to be precise.
    • The amount of time you wanted to stay in tank stance, assuming up-to-date gear, generally never exceeded 2 GCD actions for the sake of enmity building. WAR even less since Overpower had bonus enmity built-in.
    • To even remotely get enough MP out of Bloodprice you needed more than 20 enemies hitting you at once, so you'd generate 2400mp and around 24 Blood in 3 seconds. Then you needed more to continue attacking or use DA/TBN depending whatever you didnt use.

      In SB I remember like one dungeon with a pull even have more than 20 mobs is Ghimlyt Dark pull after 1st boss.

      However in any case you'd have more survival and consistency ignoring Blood Price's full duration and only use it as you are gathering the mobs and building a burst of enmity with Unleash.
    (2)
    Last edited by Reinhardt_Azureheim; 07-03-2023 at 05:40 PM. Reason: adjusted numbers in point 3, Blood Price gave 120mp per hit, not 240mp

  2. #62
    Player
    Zeastria's Avatar
    Join Date
    Jan 2023
    Location
    ¯\_(ツ)_/¯
    Posts
    507
    Character
    Nathaniel Lenox
    World
    Twintania
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Derio View Post
    DRK dungeon survivability is fine. It gives the healers the ability to do more than just spam their one aoe damage skill because they would actually have to heal the tank.
    Nah, just prep heal in advance and you can forget the tank..and spam your AOE
    (3)
    SCH/AST/DNC/VPR/SMN

  3. #63
    Player
    Hierro's Avatar
    Join Date
    Oct 2015
    Posts
    722
    Character
    Ziero Rehw-bidit
    World
    Malboro
    Main Class
    Warrior Lv 100
    I miss stormblood DRK so much.

    C'mon, Yoshi. Give it back. It was fun. If the haters don't like spamming dark arts, they can literally play WAR. It's basically what they're doing now anyways.
    (3)

  4. #64
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,699
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Hierro View Post
    I miss stormblood DRK so much.

    C'mon, Yoshi. Give it back. It was fun. If the haters don't like spamming dark arts, they can literally play WAR. It's basically what they're doing now anyways.
    Its funny how they botched DRK in favour of accessibility and killed off arguably the only real speed tank we ever had.

    The loss is real.
    (4)

  5. #65
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,222
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Its funny how they botched DRK in favour of accessibility and killed off arguably the only real speed tank we ever had.

    The loss is real.
    Speed "builds" in general kind of died after SB.
    (5)

  6. #66
    Player
    DustyBlue's Avatar
    Join Date
    Feb 2018
    Posts
    66
    Character
    Dusty Blue
    World
    Jenova
    Main Class
    Black Mage Lv 90
    Not a tank expert by any means, but just for a fun interaction/choice idea: how about bring Dark Arts back as a 25 or 30-second cooldown (same as Warrior's Bloodwhetting), which can be spent on a Souleater to add a regen effect on top of it, or on a Bloodspiller for extra oomph? (As an aside, Bloodspiller feels so lame that it might as well be the alternate combo ender Power Slash used to be.) But anyway, the point is, dark knight is seriously lacking a regen, and a modifier button that gives you the choice of a regen or something else if you don't need it... would be cool, I think. Anything to break up the 1-2-3 monotony. Dark knight is the only tank confined to just a 1-2-3 combo over and over and the only one without a regen, so this could potentially kill both those birds with one stone. Even just doing a straightforward trait that adds a regen on TBN barrier break would probably assuage people who find TBN underwhelming and the odd one out of its peers now.

    As another idea, I think we should be able to use Abyssal Drain more often again. Doesn't need to be spammable like it once was, but ever since they made its cooldown so long I've been pretty bummed about it, especially being tied to Carve and Spit.
    (0)

  7. #67
    Player
    Magikazam's Avatar
    Join Date
    May 2022
    Posts
    368
    Character
    Omori Oatmeal
    World
    Malboro
    Main Class
    Summoner Lv 91
    Quote Originally Posted by ed3891 View Post
    I came here to say exactly this. People complaining about tank survivability/self-sustain in the easiest, lowest-tier content the game has on offer either have the memory of a goldfish, or don't bother to touch anything more difficult than a story trial fight. Any tank with a skilled player at the helm can make up the difference against a dungeon boss when the healer goes down, and frankly, I would rather have that option on the table instead of a daily roulette run taking in excess of 30-40m (or worse, ending in failure) because the guy who queued on the other critical light party role isn't up to snuff.

    There are entirely too many people running around in basic level 90 content with questionable competency, and I'm glad that job design in other areas, even if it's tuned specifically to handle high-end, covers these short-comings.
    The double standard is amazing, isn't it? It fine if a role is useless as long as it not yours.
    (1)

  8. #68
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,699
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Absurdity View Post
    Speed "builds" in general kind of died after SB.
    Sorry for the late reply - not really. DRK 2.43s was the minimum standard to deal with Bloodweapon's duration but many opted for faster speeds up 2.36s. Same applied to WAR.

    PLD, GNB and DRG wanted something in the ballpark of 2.45s for buff alignment if I remember right. (PLD Requiescat was only 5 spells at the time and outside of FoF and in StB Requiescat tail-ended FoF). SAM also had various speed tiers and subsequently some realignment options for their 60s cycle.

    However changes like with MCH Heat Blasts definitely caused issues (skills with no interaction to speed or being speedcapped).

    And then ofc Endwalker genuinely just trashed this altogether. It also does not help that there is no actual gear variety for me to pick since Asphodelos as they decided to cave in and basically no longer create gear with speed. It's a dilemma, I can neither effectively try fast speeds nor does the game support it with good job design.
    (0)

  9. #69
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,468
    Character
    Alondite Ragnell
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Calling speed differences like 2.43 "fast" makes me sad.

    I'd love it if it was completely viable to just cap out on skill speed rather than play the double crit roulette on every single job
    (1)

  10. #70
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,699
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Oizen View Post
    Calling speed differences like 2.43 "fast" makes me sad.

    I'd love it if it was completely viable to just cap out on skill speed rather than play the double crit roulette on every single job
    Oh no 2.43s was slow as heck. The only point I was trying to make that we had certain speed requirements whereas now we have none after all the quality of life changes.

    Genuine fast was scraping the 2.0s on DRK in Stormblood, I was praying for weapons WITHOUT skillspeed because I went too fast. The only real options were the Seiryu Spine and before that the Omega Claymore.
    (1)

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