Quote Originally Posted by Atelier-Bagur View Post
Ok so Im not saying my points are gospel but again let me check what I said in OP:

1. Relics should have varied objectives and unique lore tied to each weapon

2. Exploratory zones should have more progression activities and options besides FATE farms

3. Allow crafters and gatherers to contribute to the zone

4. Bigger FATES that give you zone specific progression loot (whatever it may be) and be akin to World Quests like WoW rather than small skimishes and bosses

5. Evolve exploratory zones to be more than what it is rather that play it safe and pad out the content with minimal activities for the sake of a long grind

Alright soo...why are all of these points bad for that content again? Can you please debate me why these are bad?
I think it's quite a waste of time to debate someone who spent thousands of hours just doing the MSQ again and again.