So, um, maybe I missed something, but event items and AF armor generally can't be turned into materia anyways, right? So why would it matter if it's spiritbonded or not?
ETA: To be more clear, the only reason we care about spiritbond is to turn something into materia, but we can't turn this stuff into materia. So why would we as players care if spiritbond is reset?
Last edited by Seyrr; 04-11-2012 at 03:30 AM.
because when its stored its reset to its factory settings, which makes storing the info easier when it doesnt need to store its spiritbond progress as well
My XIVPad: http://xivpads.com?2031148
i dont think anyone cares about the spiritbond rate, least not that ive seen
but its all done in an attempt to condense all the stats to just the factory stats so it stores that you had X item, not what condition or any other factor involved in said items
My XIVPad: http://xivpads.com?2031148
Oh, no, I totally understand that. (And I think Hulan's posts on this thread are excellent.) But I'm seeing lots of people say "OMG YOU SHOULD STORE ALL OF THAT DATA" in this thread.
I can vaguely understand why they want the durability stored. That's not to say I agree - event gear generally stays at 100% anyways, and since it's equippable at level 1, it's also repairable as a level 1 crafting class. You might be able to make an argument for AF, but it gets used enough that I probably wouldn't store it. Also keep in mind that this probably works like FFXI's storage slips/Moogle Porter service, where the item is "destroyed" and "recreated" when you store it, rather than moved between storage areas like on a retainer/Mog Safe.
But people are saying the spiritbond data should be preserved too, and I cannot see any reason that they would actually care about it.
I dislike forum arguments, so I won't say much, but I would like to take a moment to defend my position quickly. First of all, no, I did play WoW for a very brief time a few years ago but I do not consider myself well enough versed on the subject to speak to it; which is why I asked in my first post how much space WoW characters have. My second post was in direct response to a comment to that effect.Have you even played WoW, used a bank or had multiple sets of gear per character, many classes have situational pieces and a Paladin can play a tank, healer and melee for example.
WoW has plenty of inventory space, of course it doesn't have to contend with HQ items, which probably cuts the server space by 30-35%.
If you want to get technical though every piece of gear in WoW is enchantable, scriptable and many have multiple gems added which adds to the amount of data being stored, try thinking next time before jumping on the bandwagon.
You only need to look at the state of the current server to know its not capable of much and yes computers are not infinite but that's why you upgrade them, servers are no different.
They could easily solve this issue by making all event items have no durability or spiritbond, why would you add extra data to items that are not needed anyway ? its just a waste of space.
To my recollection, WoW characters have 3 builds give or take. That would be equal to 3 classes worth of gear in FFXIV (again, give or take). If we extrapolate, WoW need approximately 42.9% (3:7) the amount of gear [I made the assumption that any overlapping gear between DoW and DoM would be countered by JSE and/or DoH and DoL gear (the percentage is much smaller given the more generous estimate using DoH/L as seperate classes (16.7% 1:6)]. As I have said, I can't speak to WoW, but I would love to hear someone who actually went in and counted the maximum space one character could use in WoW. I suspect it would be quite enlightening.
As to jumping on a bandwagon, perhaps; I saw an argument to which I disagreed and thought I could lend my limited knowledge to provide context. If that is jumping on a bandwagon, then perhaps I am, I do not know what constitutes the act.
Your last two points are things we can agree upon. Upgrading is not hard - memory's cheap - but why waste it if you don't have to.
Last edited by Hulan; 04-11-2012 at 05:51 AM.
I know this is probably beating a dead horse but what's wrong with bringing furniture storage from ffxi? I thought that was an awesome function, gave you something to craft other then gear and materials (they could have carpentry for dressers and stuff, goldsmith for mirrors and brass handles and stuff, blacksmith for metal parts, weaver for blankets and table cloths, alchemy for glowing crystal lamps or something, leather working for leather chairs or leather straps on treasure boxes) and wouldn't it be great to have your own forge or stove to use for crafting bonuses (make em super expensive and require materials to run, like wood for a wood stove, etc so that people will still craft at guilds)? They could do a lot with player housing and storage and one Amoire box in the inn seems like a quick fix to me. And with that being said wouldn't it be wonderful if players could sit in chairs (like in skyrim) and you could invite people in your housing. Don't get me wrong there are a lot of things the devs need to focus on first and they are doing a great job and the Amoire is a good thing, for now, but I hope they don't stop at that and say "there you have extra storage ^_^". I don't think it should be Inns that have these features, Inn's should be available to all, no rather you should have to work for your own estate for these extra bonuses and give people something to spend more gil on. And how cool would it be if your retainer lived there and could be seen doing chores and what not? I like SE for their attention to detail and even little things like laying in the bed animation to log out for a resting bonus would be a nice added touch.
210 I think is the maximum you can upgrade your bank to. (this isn't including personal inventory which is 120 maximum I think) = 330
But you can use the guild bank also if you have permission.
In 2.0 we will be losing 75 inventory slots. 5 bags at 25 inventory slots each.
Last edited by Jinko; 04-11-2012 at 06:38 AM.
i can see it now... the uldah inns crash and we lose all stored items!
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