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  1. #1
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by ty_taurus View Post
    Actually, with Germinate functioning the way I wrote it, throat wouldn’t be a problem because you could maintain Flow similarly to how Black Mage can use Transpose. But I’m not sure that effect is needed on a healer. The goal was something more like Darkside on Dark Knight.
    You know, thinking on it more, while you are aiming for 5.0 DRK, I think having SGE be 'echoes of 4.0 DRK' doesn't sound completely terrible in theory. We have Eukrasia as the 'Dark Arts' modifier analogue, so expanding that to cover more effects, and then adding a Blood Weapon analogue to provide the haste buff (and ways to extend it) could be interesting. It might even incentivize using Piety for something, if that can be believed

    Quote Originally Posted by Aravell View Post
    and then Wind Tackle twice to get to GL3 in the opener.
    I remember the Wind Tackle giving a stack, but iirc it was that 'in Fists of Wind, you can tackle a second time, and only the second tackle gives GL', so you'd be at GL2, and have to do a full combo to get up to 3. Which is why TK rotation was 'optimal', but also not enough of a gain for some people to bother with, the damage gained by doing it was offset by the fact you'd be GL2 for a full 3 GCD block. Maybe I misremember, I didn't play MNK much back then (no time, when tank was as fun as it was)
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    Last edited by ForsakenRoe; 08-07-2023 at 12:38 PM.

  2. #2
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,002
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    I remember the Wind Tackle giving a stack, but iirc it was that 'in Fists of Wind, you can tackle a second time, and only the second tackle gives GL', so you'd be at GL2, and have to do a full combo to get up to 3. Which is why TK rotation was 'optimal', but also not enough of a gain for some people to bother with, the damage gained by doing it was offset by the fact you'd be GL2 for a full 3 GCD block. Maybe I misremember, I didn't play MNK much back then (no time, when tank was as fun as it was)
    Nah, it was 1 GL stack per tackle, it was ridiculously broken, it's also why Tornado Kick rotation was a gain, because you only dipped out of Fists of Fire for a few seconds and go back in at 3 stacks. It also can be a solution to the ramping up problem, just add in the Wind Tackle functionality so you start in a 3 stack buffed state, then add in a way to preserve your stacks in downtime. That way, you're only punished if you die.
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