
Originally Posted by
ForsakenRoe
Personally, not a massive fan of the idea, you're essentially asking for Greased Lightning on a healer, and we know how annoying that was re: cutscenes mid-fight that cause you Down for the Count
'Ramping' type designs can feel good in theory, but you end up with an unavoidable 'this feels awful' moment at the start of the ramp, so I don't think it's worth it unless you have a way to instantly hit max stacks (at which point, you're not 'ramping' so what's the point in the system)
The part that I do like about the idea though is the MP/SPS buff, as a way to make one healer be 'the speedster'. IDK if WHM is the right one for that archetype, though. Maybe it would be better if AST wasn't already kinda shoehorned into it with Astrodyne. If anything though, I'd actually suggest it to be SGE, given that it procs a standardized amount of healing via Kardia, enhancing it's speed would mean more Kardia procs so it's selfsynergistic. Maybe throw it on Toxicon, and give that move a way to be better accessed. eg, make it a 0-100 bar, gain X points each time Kardia heals someone, and executing Toxicon grants this 'speed buff' for Y seconds, with Y being equal to the amount of Gauge at the time of execution. Then Toxicon is an integral part of the rotation, and it's presence in the trailer makes a lot more sense, because Alphinaud opened with it, clearly he's setting up the buff