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  1. #1
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Aravell View Post
    Also, a thought I had, instead of a flat damage and healing potency buff here, what do you think of a stacking -5% cast/recast and +5% MP regen (up to 20%, maybe 25%) everytime you refresh the buff? It could theoretically make spell speed a viable stat to go for if someone wants to squeeze out extra casts of buffed Glare III.
    Personally, not a massive fan of the idea, you're essentially asking for Greased Lightning on a healer, and we know how annoying that was re: cutscenes mid-fight that cause you Down for the Count

    'Ramping' type designs can feel good in theory, but you end up with an unavoidable 'this feels awful' moment at the start of the ramp, so I don't think it's worth it unless you have a way to instantly hit max stacks (at which point, you're not 'ramping' so what's the point in the system)

    The part that I do like about the idea though is the MP/SPS buff, as a way to make one healer be 'the speedster'. IDK if WHM is the right one for that archetype, though. Maybe it would be better if AST wasn't already kinda shoehorned into it with Astrodyne. If anything though, I'd actually suggest it to be SGE, given that it procs a standardized amount of healing via Kardia, enhancing it's speed would mean more Kardia procs so it's selfsynergistic. Maybe throw it on Toxicon, and give that move a way to be better accessed. eg, make it a 0-100 bar, gain X points each time Kardia heals someone, and executing Toxicon grants this 'speed buff' for Y seconds, with Y being equal to the amount of Gauge at the time of execution. Then Toxicon is an integral part of the rotation, and it's presence in the trailer makes a lot more sense, because Alphinaud opened with it, clearly he's setting up the buff
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  2. #2
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,992
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    Personally, not a massive fan of the idea, you're essentially asking for Greased Lightning on a healer, and we know how annoying that was re: cutscenes mid-fight that cause you Down for the Count

    'Ramping' type designs can feel good in theory, but you end up with an unavoidable 'this feels awful' moment at the start of the ramp, so I don't think it's worth it unless you have a way to instantly hit max stacks (at which point, you're not 'ramping' so what's the point in the system)

    The part that I do like about the idea though is the MP/SPS buff, as a way to make one healer be 'the speedster'. IDK if WHM is the right one for that archetype, though. Maybe it would be better if AST wasn't already kinda shoehorned into it with Astrodyne. If anything though, I'd actually suggest it to be SGE, given that it procs a standardized amount of healing via Kardia, enhancing it's speed would mean more Kardia procs so it's selfsynergistic. Maybe throw it on Toxicon, and give that move a way to be better accessed. eg, make it a 0-100 bar, gain X points each time Kardia heals someone, and executing Toxicon grants this 'speed buff' for Y seconds, with Y being equal to the amount of Gauge at the time of execution. Then Toxicon is an integral part of the rotation, and it's presence in the trailer makes a lot more sense, because Alphinaud opened with it, clearly he's setting up the buff
    Fair point on the ramping up thing, but MNK did have a way of dealing with it using Wind Tackle. You could have a pre-pull thing you can use to start the fight at the halfway point (so 10% buff) and another thing that quickly gets you up one tier in the opener (so 15%), like how MNK could use a combo ender with a pre-pull Form Shift and then Wind Tackle twice to get to GL3 in the opener.

    I'll admit that I only pitched the haste buff for WHM because I read something like it back in ShB where WHM did have some movement issues (The MP part was added on by me because a haste buff on its own would probably force piety melds, and no one wants that). I'm not stuck on it needing to be applied to WHM, could also go well with SGE. I wouldn't put it on AST though, nobody cares for Astrodyne and higher speed would also make weaving really uncomfortable.
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