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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Renathras View Post
    Though contrived, the example was for a situation where the damage occurred exactly at that time, so no other ability use would address it.
    I see. Sorry for assuming you weren't cherry-picking a bizarrely rare hypothetical situation (high AND wholly unpredictable damage striking precisely as your DoT fades AND you have zero oGCD healing left AND that wasn't at all because you overspent earlier despite knowing that the given fight -uniquely- has high unpredictable damage).

    not going to get into an argument with you of what the meaning of
    You're treating what constitutes "mistakes" --and by consequence "difficulty"-- as mere semantics when it is clearly changing how you think jobs should be designed and balanced. They're very much relevant, especially if you want anyone to see eye to eye with you, or you to them. Warrants and frameworks matter.

    Quote Originally Posted by Renathras View Post
    Now the conversation isn't about mechanics but about Ren being a bad player?
    Never said that. Your words; not mine.

    What was "the impression" I was beginning to share?
    • That you don't like gameplay that encourages looking ahead (especially as useful to making space for other pace-setting interactions).

    What have you done over the last few posts?
    • Dismissed looking ahead as a very normal solution for not making repeated mistakes that land you in a hole, by changing the definitions of mistakes to ignore what you seem uncomfortable being expected to perform (treating it as unavoidable and a loss to be compensated for) and cherry-picking near-impossible hypothetical scenarios to pretend that foresight would be worthless/unfeasible.
    (2)
    Last edited by Shurrikhan; 08-06-2023 at 10:11 AM.